Something in the new framework is preventing mouse interaction with ordinary Sprite objects on the stage.
http://videometry.net/broomstick/shirt/shirtExample.html
This example uses a transparent layer over the 3D Window to catch mouse events.
Not knowing there was a new framework, I did a small hack on the old one and mouse interaction was not affected, so that tells me it’s something in the Away3D F11 framework, rather than the player beta itself.
http://videometry.net/broomstick/shirt.html
(compiled for new F11 beta player, using old framework)
I have another project (which unfortunately I can’t share yet) where I seem to get every third mouse event when using the new framework, whilst an ordinary menu on the stage no longer gets any mouse events!
Apart from changing the stage3D.viewPort, what else has changed that might be causing this?
On the plus side, (and possibly related?) mouse events within the 3D scene suddenly started working after DerSchmale’s last fix (“Bad input size”).
http://videometry.net/broomstick/RealtimeDeformation.html
Totally baffled,
Pete