Away3D uses the Apache license but I don’t quite get some parts of it.
http://www.apache.org/licenses/LICENSE-2.0.html
Am I allowed to make games using this engine and profit from them?
Question about licenseSoftware: Away3D 4.x |
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Jin, Newbie
Posted: 13 December 2011 11:50 AM Total Posts: 3 Away3D uses the Apache license but I don’t quite get some parts of it. Am I allowed to make games using this engine and profit from them? |
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Fabrice Closier, Administrator
Posted: 13 December 2011 02:05 PM Total Posts: 1265 [ # 1 ] yes, and to spare you to read the licence more deeply, it says:
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GameDesigner, Jr. Member
Posted: 29 March 2012 12:55 PM Total Posts: 33 [ # 2 ]
I’m interested in using Away3D for the creation of commercial products too. So, you can confirm that all what I have to do is just a free donation and a mention to Away3D? Just an example: 1. I’ll use Away3D to make a Serious Game for a client of mine. And all will be ok and legal? What should I deliver together with the end product to make it legal distributable? Apache License 2.0 file? If so, will my customers have the rights to get not only the standalone but the source code too? Link to Away3D name/homepage? Have I to share the code of the project that I’ve created using Away3D to everybody is asking for it? What about the license for using the Air 3.2 sdk, As3 & Flashdevelop? Thank you
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Fabrice Closier, Administrator
Posted: 29 March 2012 01:22 PM Total Posts: 1265 [ # 3 ] You can do all you want, expect you cannot say you own/made Away3D to your client. As you may probably know by now, if your app is a webapp, and if you make more than 50k per year on this project after 1 august 2012, you will have to pay 9% to Adobe for all you make above 50k minus tax.
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laurent, Newbie
Posted: 29 March 2012 01:28 PM Total Posts: 29 [ # 4 ] My understanding of the Adobe new license: It means that you don’t need to pay anything to Adobe if you use Away3D which doesn’t rely on these opcodes. However if you use Away Physics, you will need to.
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GameDesigner, Jr. Member
Posted: 29 March 2012 01:56 PM Total Posts: 33 [ # 6 ]
Thank you for your reply I’ve missed this new fee process. Can you please send me the link about the 50k/year and the obligation of publishing with an Adobe dev license? Thank you so much!
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Fabrice Closier, Administrator
Posted: 29 March 2012 02:59 PM Total Posts: 1265 [ # 8 ] @Vice Both are subject to the new Adobe licence. if you publish without a licence, Stage3D will be desabled after august 1, rendering would then fall back to software only.
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laurent, Newbie
Posted: 29 March 2012 03:18 PM Total Posts: 29 [ # 9 ]
@Fabrice
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Fabrice Closier, Administrator
Posted: 29 March 2012 03:45 PM Total Posts: 1265 [ # 10 ] Sorry my reply was confusing: As Adobe presented it: The following uses are NOT considered premium and there is no revenue share required for these uses: Use of domain memory alone,
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John Brookes, Moderator
Posted: 29 March 2012 03:55 PM Total Posts: 732 [ # 11 ] Use the standalone player. If you use both opcodes and stage3d you will get a watermark. Browser players also dont show it.
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Vice, Member
Posted: 29 March 2012 05:34 PM Total Posts: 58 [ # 12 ] @Fabrice: from offical adobe site: “Games and applications using either hardware accelerated Stage3D or domain memory individually do NOT require a premium features license. For example, Flash game developers can independently leverage high-performance Stage3D hardware acceleration in Flash Player – which delivers full GPU-accelerated experiences to more users than any other web technology – at no charge.” is it right that only projects that using both api’s need to pay fees?
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GameDesigner, Jr. Member
Posted: 29 March 2012 08:53 PM Total Posts: 33 [ # 13 ]
From the official Adobe page (http://www.adobe.com/devnet/flashplayer/articles/premium-features.html):
Premium features licensing will only be needed when both of the following APIs are used in the same application run in Flash Player: ApplicationDomain.domainMemory, which provides access to domain memory Starting with Flash Player 11.2, developers will see a notification watermark in the debug version of Flash Player if their content uses both of these APIs, informing them that they will need to obtain a license. Until the premium features licensing terms go into effect August 1 2012, no associated restrictions are enforced in release versions of Flash Player. When the premium features licensing terms go into effect, unlicensed content will continue to run but will no longer have access to the premium features tier: unlicensed content will automatically use software rendering rather than hardware accelerated Stage3D in release versions of Flash Player. Developers/publishers will be able to obtain a license to enable premium features (hardware accelerated Stage3D rendering with domain memory) in release versions of Flash Player. These premium features are available without any fee for content packaged with Adobe AIR (i.e., content packaged as apps for iOS, Android, Windows, or Mac).
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GameDesigner, Jr. Member
Posted: 31 March 2012 11:33 PM Total Posts: 33 [ # 14 ] Somebody here is going mad: http://ncannasse.fr/blog/adobe_announce_speed_tax
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