Having to run Broomstick without GPU support while I try to upgrade my ancient Dell has led me to wonder about performance.
It seems to me that Broomstick without GPU support runs faster than Away3DLite version 1.0.2 (Flash Player 10). Is this just wishful thinking or is it expected to be quicker? If so does anyone have any idea how much quicker?
I have also noticed a number of strange anomalies that may or may not be due to running in software mode. Given that I’m probably one of the few people daft enough to be working with Broomstick without hardware support, I thought it might be worth reporting them.
I am displaying an aircraft with a transparent cockpit cover which I have exported as an AWD1 file from preFab. The transparency is fine in Away3DLite, but in Broomstick other parts of the aircraft become transparent.
Another problem is when using a DirectionalLight or PointLight the aircraft’s material becomes very distorted in places (it’s fine if I don’t use lights).
Finally, I added a plane to the aircraft at runtime to serve as a propeller. The idea was to rotate the plane around the x axis to make the propeller spin. However, whether using rotationX or rotate(Vector3D.X_AXIS, 1) the rotation is always identical to rotation about the Z axis.
Despite these problems, experimenting with Broomstick is as much fun as working with Away3D always is - even without hardware support!
Regards,
John Wilson