Hi.I really love this amazing API and try to play it.
I created two Sprite3Ds and set the same BitmapMaterial to both.
Then I got folllowing Error.
RangeError: Error #1125: The index 0 is out of range 0.
at away3d.entities::Entity/get zIndex()
at away3d.core.sort::RenderableSorter/blendedSortFunction()
at Vector.<*>$/_sort()
at Vector$object/http://adobe.com/AS3/2006/builtin::sort()
at away3d.core.sort::RenderableSorter/sort()
at away3d.core.render::RendererBase/render()
at away3d.core.render::DefaultRenderer/render()
at away3d.containers::View3D/render()
Did I make a mistake in any ways ?
I want to create many Sprite3Ds that appearance?are the same.
So I think it is a waste that I create 100 BitmapMaterials and transport it to GPU for 100 Sprite3Ds.
Once I transported BtmapData to GPU, I can create a number of BitmapMaterials using one, I search for such way.
Thanks.