I hardly tried to find a solution for anaglyph stereo 3D in Away3D. Once in papervision I had two camera and viewports and changed the bitmapdata due to transform/colortransform. I didn’t find a way now, but thought about it, it could be a filter, or a shader. I found out that Li worked on a shader, maybe it would be possible to integrate such a shader.
Stereo 3D Anaglyph (red/cyan, red/green) SupportSoftware: Away3D 4.x |
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Richard Olsson, Administrator
Posted: 19 October 2011 09:38 AM Total Posts: 1192 [ # 1 ] I had the same idea the other day (when I received a pair of glasses with boxed Cinema4D version.) It’s definitely something I want to research. Maybe it’s as simple as converting Li’s code. Regardless, I don’t think that it will make it in to 4.0 (feature-complete november.) But lets try to get it into 4.1! |
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R. Reinisch, Newbie
Posted: 21 October 2011 01:23 PM Total Posts: 6 [ # 2 ] Thank you for the reply. Yes, that would be great! |