OBJParser not honoring object names

Software: Away3D 4.x

cbrown, Jr. Member
Posted: 18 June 2011 07:15 PM   Total Posts: 39

Checking if this is a known bug:

The OBJParser does not appear to honor object names.  If I look in my obj file, the object names are correct as I named them in 3DS Max.  However after parse when I trace out the object names neither mesh.name nor mesh.originalName yield the correct object names.

 Signature 
signature_image

whatever is good to know is difficult to learn

   

cbrown, Jr. Member
Posted: 22 June 2011 07:57 PM   Total Posts: 39   [ # 1 ]

Really?  No info on this?

 Signature 
signature_image

whatever is good to know is difficult to learn

   

John Brookes, Moderator
Posted: 23 June 2011 09:39 AM   Total Posts: 732   [ # 2 ]

OBJ mesh names get renamed to obj0…obj# in the parser

   

cbrown, Jr. Member
Posted: 23 June 2011 07:26 PM   Total Posts: 39   [ # 3 ]

Yes.  Is that by design?  :(

 Signature 
signature_image

whatever is good to know is difficult to learn

   

John Brookes, Moderator
Posted: 23 June 2011 09:08 PM   Total Posts: 732   [ # 4 ]

Yes and to quote Fabrice
“Obj suxx” is the reason wink

   

cbrown, Jr. Member
Posted: 24 June 2011 05:09 PM   Total Posts: 39   [ # 5 ]

I couldn’t agree more!  Unfortunately I am forced into using it for now until the COLLADA and AWD2 formats are up and running in Broomstick.  Thanks for your feedback!

 Signature 
signature_image

whatever is good to know is difficult to learn

   
   

X

Away3D Forum

Member Login

Username

Password

Remember_me



X