cbrown, Jr. Member Posted: 18 June 2011 07:15 PM Total Posts: 39
Checking if this is a known bug:
The OBJParser does not appear to honor object names. If I look in my obj file, the object names are correct as I named them in 3DS Max. However after parse when I trace out the object names neither mesh.name nor mesh.originalName yield the correct object names.
cbrown, Jr. Member Posted: 22 June 2011 07:57 PM Total Posts: 39
[ # 1 ]
Really? No info on this?
John Brookes, Moderator Posted: 23 June 2011 09:39 AM Total Posts: 732
[ # 2 ]
OBJ mesh names get renamed to obj0…obj# in the parser
cbrown, Jr. Member Posted: 23 June 2011 07:26 PM Total Posts: 39
[ # 3 ]
Yes. Is that by design? :(
John Brookes, Moderator Posted: 23 June 2011 09:08 PM Total Posts: 732
[ # 4 ]
Yes and to quote Fabrice
“Obj suxx” is the reason
cbrown, Jr. Member Posted: 24 June 2011 05:09 PM Total Posts: 39
[ # 5 ]
I couldn’t agree more! Unfortunately I am forced into using it for now until the COLLADA and AWD2 formats are up and running in Broomstick. Thanks for your feedback!