I have a merged mesh which I would like to dynamically remove triangles from. So far I’ve been able to go through the vertexData and set a triangle’s vertices to (0,0,0) to essentially make the triangle disappear.
However, when I try to remove a triangle’s vertices from vertexData and then update the vertexData, it seems to crash.
Is there a way to properly remove a triangle from vertexData? Or am I taking the complete wrong approach to removing a triangle from a merged mesh?
Many Thanks!