Greetings,
I’m making a flash, which should be able to load a 3D object with texture.
What I could do up to now is to load the .obj file.
The questions:
1) the textures are in .dds format. Is away3D able to load them, or should I convert them to .png or .jpg?
2) how do I load two textures to the .obj file, which is containing 2 meshes (one texture for one mesh)?
3) how does the away3D engine know how to put the textures onto the objext model? ![]()
(noob question, sorry for that, I’m very new to 3D modelling, and mainly programming)
Thanks in advance for the answers.

