Hi everybody!
I’m trying to rotate an AWPRigidBody. So, Graphically it rotates but in practice it doesn’t.
I’m using a AWPBvhTriangleMeshShape and I’m showing the mesh that I used to create shape. I created a AWPRigidBody with this shape and it works, but when I apply a rotation to the AWPRigidBody, the physics mesh rotates and the collision regions remain the same.
Problems with AWPRigidBody rotationSoftware: Away3D 4.x |
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HowlingBard, Newbie
Posted: 26 September 2011 12:38 PM Total Posts: 20 |
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Somokon, Member
Posted: 26 September 2011 07:02 PM Total Posts: 75 [ # 1 ] I believe BvhTriangleMeshShape is only for static meshes. If you want to move your rigid body around you will have to use a different shape. See here for more info: http://www.bulletphysics.org/mediawiki-1.5.8/index.php?title=Collision_Shapes |