Adaptive tile refresh(link), this is nice rendering technology, i hope away3d 4.x can implement such rendering technology
Adaptive Tile RefreshSoftware: Away3D 4.x |
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theMightyAtom, Sr. Member
Posted: 21 September 2011 05:52 AM Total Posts: 669 [ # 1 ] If you’re re-making Commander Keen you might want to start with a 2D molehill engine. I know there’s a few under development. Adaptive tile doesn’t really apply to 3D, as generally the entire screen needs updating all the time. Good Luck! |
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theMightyAtom, Sr. Member
Posted: 22 September 2011 08:08 AM Total Posts: 669 [ # 2 ] Thinking about it, this is already implemented in Flash 2D. |
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Alejandro Santander, Administrator
Posted: 22 September 2011 09:29 PM Total Posts: 414 [ # 3 ] Away3D 3.x uses this. If the look of an object (from the camera’s perspective) hasn’t changed, it is not redrawn unless you do a force update. It was implemented by Rob Bateman. I’m not sure how much sense it would make in a GPU graphics pipeline, but its sure worth a thought. |