HI all.Has anybody noticed that when cloning Sprite3D[Broomstick] the clone() method returns Object3D .So it can’t be added to a container (including scene) using addChild(). Do I miss something?
Sprite3D clone issueSoftware: Away3D 4.x |
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Alexander Seifert, Moderator
Posted: 18 June 2011 12:38 PM Total Posts: 129 [ # 2 ] I can’t speak for the team members working on that, but apparently, Sprite3D.clone() has just not yet been implemented. There are efforts going on currently to add clone methods to all Object3Ds. That is why the method is already exposed and works for other classes, like Mesh.
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