I’ve seen a few posts in this regard about light rendering black on models. I have an app that loads in Does anyone know what might cause a certain mesh of a model to render lights as black?
I’ve turned off all my point lights and left only the directional light and tried flipping normals with no luck. I’ve heard that it’s a graphics card bug but what’s even weirder is it only happens on one of my models in the scene. The others don’t have this issue.
This only happens on my macbook air (HD Graphics card) and iOS devices, on the desktop it renders fine.