Using a previous 3D engine I could add a container to another container, that way I did not need to render an entire scene every time an object moved. Also I could add a container which held nothing but a camera and move that container around an object.
I’m looking for some way to move an object in a large scene but have not been able to implement a similar mechanism.
Move object without rendering entire scene.Software: Away3D 4.x |
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Missing Socks Co., Newbie
Posted: 04 April 2016 03:37 PM Total Posts: 3 |
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Fabrice Closier, Administrator
Posted: 04 April 2016 07:59 PM Total Posts: 1265 [ # 1 ] var cont:ObjectContainer3D = new ObjectContainer3D(), cont.addChild(somemesh);
I’m not sure I get this one… is it still related to containers?
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