So when I got a chance to load up an AWD file with embedded textures, only the first submesh is shown, there are 2.
I did not know this was a bit complicated, so how do you load or add the whole model to the scene?
I’m using the asset library as shown in the examples
if (e.asset.assetType == AssetType.MESH)
{
_modelMesh = e.asset as Mesh;
AssetLibrary.removeEventListener(AssetEvent.ASSET_COMPLETE, onAssetReady);
}