Okay.. using a Hovercam3D.. works fine BUT when I set it onto a model via Target, it targets.. well, it seams to be the feet of the model which isn’t even the 0,0,0 point.. anyway.. it seams to target a weird point in the model.
So, I thought, Ah, Z,X,Y offsetting onto the target..
nope.. can’t do..
so I thought, what about creating a Vector3D point for it to target.. nope. no go..
sort of creating a SECOND 3D object to put inside the main one for it to target, any ideas of how to change the target point in the model?