Hello guys!
Was hoping someone could help…
What kind of animation (vertex animation or skeletal animation ) needs more processing power from the CPU and GPU? And why ?
I assume, that a vertex animation is more expensive, but i’m not shure.
Thanks. ![]()
What kind of animation needs more processing powerSoftware: Away3D 4.x |
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Alxss, Newbie
Posted: 05 November 2014 05:06 PM Total Posts: 2 Hello guys! Was hoping someone could help…
I assume, that a vertex animation is more expensive, but i’m not shure. Thanks. |
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Posted: 05 November 2014 09:25 PM Total Posts: 1265 [ # 1 ] Both have pros and cons. vertexAnimation are ok if you do not have too many vertices in your model, and not too many frames. SkeletonAnimation Best way to find out is to output both types and see how it goes! |
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Alxss, Newbie
Posted: 06 November 2014 09:23 AM Total Posts: 2 [ # 2 ] Thanks for the quick reply.
Of course, live testing is the best method to check. I just wanted to know the opinion of the more experienced developers. For example, the output *.awd file is larger by exporting animated model as vertex animation (1 character model, 1 run animation). As I understand, the more polygons, the more storage and computation is required. For each frame the position of vertices is recalculated and algorithm of linear interpolation is used. But what I do not understand how the algorithm works with skeletal animation? I guess, that animation data are not stored for each frame in this case, but only the key states of bones and vertices. This takes up less memory, but obviously requires more computation. Is that so? P.S.: Sorry for my english… |