, Jr. Member
OK, I’m able to get it to fall over by doing two things… leaving either of these out results in the object standing on its tip
1) changing the center of mass
At least I think that’s what I’m doing… offset the Y position by some amount, and put the shape in a AWPCompoundShape, and then to make sure the visuals match I offset the mesh by that same amount and add that to an ObjectContainer3D. Those container AWPCompoundShape and ObjectContainer3D are what I then add that to the body/scene
2) Apply a force toward the top of the object
So now, when I also add the torqueImpulse… it does look kinda like a spinning top, but is going far too long… you mention damping- is there a setting for that somewhere?