Hi all.
In this tutorial ( http://away3d.com/tutorials/Introduction_to_Materials ) I added normal map for “BeachBall”. I attached the result.
How to remove this defect?
P.S. My English is very bad.
Reflections on poles of sphereSoftware: Away3D 4.x |
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Andariil, Newbie
Posted: 16 August 2014 03:44 PM Total Posts: 4 Hi all. How to remove this defect? P.S. My English is very bad.
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theMightyAtom, Sr. Member
Posted: 17 August 2014 07:33 PM Total Posts: 669 [ # 1 ] Can you also post the normal map you used? I expect this is from the SphereGeometry? Good Luck! |
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Andariil, Newbie
Posted: 18 August 2014 05:43 AM Total Posts: 4 [ # 2 ] I used different normal maps, problem is everywhere the same. In this case I used a uniform normal map 1x1 px:
textureMaterial.normalMap=Cast.bitmapTexture(new BitmapData(1,1,false,0x8080FF);
Geodesic Spheres is a good idea, but I use cylindrical texture. Yes, exactly, it SphereGeometry. If I use geometry of loaded sphere (3ds|obj|awd), reflections is not, but there is a seam on border of texture, as well as here: |
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theMightyAtom, Sr. Member
Posted: 18 August 2014 06:27 AM Total Posts: 669 [ # 3 ] Hmm, can’t see the point in a 1x1 normal map?? That could be your problem right there! Geodesics can still be mapped for panorama type images, but instead of having 10, 20, 30 vectors meeting at the summit, you have max 3. Another tip, avoid 3DS format completely if you need accurate normals. |
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Andariil, Newbie
Posted: 18 August 2014 07:12 AM Total Posts: 4 [ # 4 ] I used this map in order to eliminate influence of topography / roughness. You’ve asked normal maps for this? |