[SOLVED] Facial Morphing/Expressions

Software: Away3D 4.x

johnnyMichigan, Newbie
Posted: 20 March 2013 11:24 PM   Total Posts: 8

Hi all.

For my project I want to let users customize a game character (change eyes shape, nose length, and all this stuff…) preserving facial expressions (eyes blink, smile, ...).

In substance, I would achieve the same result as using Morph Targets (Shape Keys) in other 3d softwares.

Is it possible in Away3d 4.x or older?
I tried something with an .md2 file and the VertexAnimator class, but each ‘morph’ replaces the others instead of blending.

Thanks in advance.
(and sorry for my poor english…)

   

johnnyMichigan, Newbie
Posted: 21 March 2013 11:54 PM   Total Posts: 8   [ # 1 ]

I switched back to release 3.6 and I used the Morpher class with several .obj meshes.

Thanks anyway

 

   

glasses, Newbie
Posted: 22 March 2013 02:41 AM   Total Posts: 28   [ # 2 ]

I also want to ask this question, but I am working with 4.0 Gold…
Any idea?

 

   

johnnyMichigan, Newbie
Posted: 22 March 2013 08:47 AM   Total Posts: 8   [ # 3 ]

Hi glasses, actually I’m planning to port the Morpher class to 4.0 Gold, if possible.

I let you know something tonight or tomorrow.

 

   

glasses, Newbie
Posted: 22 March 2013 08:49 AM   Total Posts: 28   [ # 4 ]

Great! Thank you in advanced!

 

   

johnnyMichigan, Newbie
Posted: 24 March 2013 07:36 PM   Total Posts: 8   [ # 5 ]

hi glasses, unfortunately it doesn’t seem possible to port that class, because of the way (the format) vertex data of a mesh is returned and set (unless someone give me a different answer on my other post).

For now I stay with 3.6.

 

   

glasses, Newbie
Posted: 25 March 2013 02:06 AM   Total Posts: 28   [ # 6 ]

Oops, what a pity.
But anyway thank you all the same.

 

   

johnnyMichigan, Newbie
Posted: 28 March 2013 07:33 PM   Total Posts: 8   [ # 7 ]

Hi glasses, good news: Morpher class successfully ported to away4.0 Gold!
Download the attachment.

Thanks to Lexcuk’s help on another post.

 

File Attachments
Morpher.zip  (File Size: 1KB - Downloads: 265)
   

glasses, Newbie
Posted: 03 April 2013 02:33 AM   Total Posts: 28   [ # 8 ]

Hi, guy!!!
A BIG thank you to you!!!
I will try it later. You really did a nice job!

 

   

drbii, Member
Posted: 13 July 2014 03:57 AM   Total Posts: 72   [ # 9 ]

Could you give an explanation how to use this.  I have an object with vertex animation states but want to be able to apply two morphs/states to the object at the same time.  Not one or the other.

Thanks in advance for your help!
Dan

 

   
   

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