Any tips/tricks to get rid of the jitter when a kinematic character is walking into a corner? there seems to be a lot of jitter as the solver tries to reposition the character so it doesnt tunnel through the walls.
I’ve even tried to ditch the character controller altogether and use a kinematic sphere with ccd ‘sphere casting’ but that also has serious jitter issues as well.
Scaling the world up/down also makes no difference, as the amout of jitter scales as well.
Let me know if you have any good ideas on the subject,
beers