Hi there,
I’ve spent some time preparing a model using AwayBuilder and just found out that I cannot reopen it. It throws an “error #2030” and the UI gets… funky!
The file is enclosed.
Thanks in advance.
Thomas
Cannot reopen saved fileSoftware: Other |
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Thomas Weiss, Jr. Member
Posted: 06 August 2013 04:42 AM Total Posts: 35 Hi there, I’ve spent some time preparing a model using AwayBuilder and just found out that I cannot reopen it. It throws an “error #2030” and the UI gets… funky! Thanks in advance. File Attachments GoogleGlass.awd (File Size: 220KB - Downloads: 367) |
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theMightyAtom, Sr. Member
Posted: 06 August 2013 07:55 AM Total Posts: 669 [ # 1 ] Ur download link doesn’t work, maybe better to zip it?
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Thomas Weiss, Jr. Member
Posted: 06 August 2013 07:58 AM Total Posts: 35 [ # 2 ] Thanks for trying to have a look! I’ve zipped the file, here enclosed. File Attachments GoogleGlass.zip (File Size: 220KB - Downloads: 384) |
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theMightyAtom, Sr. Member
Posted: 06 August 2013 08:14 AM Total Posts: 669 [ # 3 ] Unfortunately I can only confirm the error and said funkiness. One could download the source for AwayBuilder, and search for the error code? Probably won’t help much, but the only thing I can think of. Good Luck! EDIT: I’ve now tried 3 times to download the source, but I get a network error every time. If you can download and compile in Debug mode you might be able to see where things go wrong. Finally got the repository cloned from GitHub, but it’s an unhandled Flash error.
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Thomas Weiss, Jr. Member
Posted: 07 August 2013 06:28 AM Total Posts: 35 [ # 4 ] Thanks for your efforts! So that would mean that the error happened when saving the file at first. I’ll open an issue on github.
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Thomas Weiss, Jr. Member
Posted: 09 August 2013 03:10 AM Total Posts: 35 [ # 6 ] Hi, No problem, I will wait for your feedback. Thanks
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80prozent, Sr. Member
Posted: 11 August 2013 01:57 PM Total Posts: 430 [ # 7 ] Hi Thomas I found the problem The problem is, that one of your embed textures is very small (under 100 bytes). Before parsing any data, away3d test for all parsers if they support the given data, and is using the first parser that returns true for this test. However, i fixed this in the AWD1parser, and your googleglass.awd should open fine in the next version of AwayBuilder. I fixed your file, by making the small texture a littlebit bigger in data-size (>100bytes), so it opens with the current AwayBuilder-version. http://differentdesign.de/downloads/GoogleGlass2.zip please test if this works for you. cheers Robin
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Thomas Weiss, Jr. Member
Posted: 12 August 2013 01:42 AM Total Posts: 35 [ # 8 ] Hi Robin, I can’t thank you enough for looking at the issue, it’s quite a relief that the bug can be easy bypassed for now. Indeed, I used a tiny texture as a mask for an envmap effect. Actually I’m not sure why such a mask is mandatory - I never used any when dealing with envmaps in Prefab3D. Is there another way to do it? Thanks again,
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