Yay! Thanks for the help. I changed the lens and it seems to have improved things a lot. This is one workable solution for sure, appreciated.
This lens though takes away the 3D look of the flip. I wonder if there’s a way to have the perspective flip “look”, where the front edge of a flipping card appears to come at you as the back edge retreats. This one looks like a straight compress and expand. I wonder if it has to do with the default settings of the lens?
The perspective lens looks great if a card is 0,0 but is distorted the farther you move it on the x or y away from 0,0. My app wont use any z other than 0.
The Flash and Math link above shows how the Perspective Projection in native Flash world can decouple an object from it’s parent and thus will not have this distortion.
Anyone have any ideas on how to accomplish this for a 3D looking flip that has the same look as 0,0 even if it’s at 0,700 or anyplace in between?
Thanks all for reading.