Need WaterRefractionMethod

Software: Away3D 4.x

laoyu2003, Newbie
Posted: 27 April 2013 08:03 AM   Total Posts: 14

By setting a texture, the water can has fraction effect.
In large scene, set a large texture for refraction is expensive. so we
are facing water blocks. so how to smooth the waves between neighbour
blocks?

Attached is the decompiled water demo source at
http://resnlabs.com/2011/10/ocean-shader-demo/

The shader is decompiled from pixbender, I wonder some errors in it, because I found the result has no water surface mesh waving.

I hope somebody can port the program to away3d.

The shader from an analyzer also included.

 

File Attachments
islandDemo.rar  (File Size: 1478KB - Downloads: 0)
   

laoyu2003, Newbie
Posted: 27 April 2013 08:09 AM   Total Posts: 14   [ # 1 ]

attached images

 

File Attachments
images.rar  (File Size: 1635KB - Downloads: 0)
   

laoyu2003, Newbie
Posted: 27 April 2013 08:11 AM   Total Posts: 14   [ # 2 ]

put above images in the parallel directory with src.

the last image, put into images dir.

 

File Attachments
sky.rar  (File Size: 1018KB - Downloads: 0)
   
   

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