, Sr. Member
my mesh data:
verts: 3816
triangles: 5370
only one submesh
vertex: 3816 * 3
index: 5370 * 3
uv: 3816 * 2
weights: 3816 * 2
joint index: 3816 * 2
i dont upload any normalbuffer, could that by my mistake ?
i have set a normal map in the material.
if i do not try to apply animation, the mesh is created, with the normal map working correct.
i do not use the away3d loader classes for importing my data.
i just load a xml, load all needed textures, and then i create meshes and materials.
to create skinnedsubgeometry without using away3ds-build in parsers, i needed to switch the namespace of the skinnedsubgeometrys methods “uploadJointWeightsData” and “updateJointIndexData” from “arcane” to “public”, to make them available from within my code.
maybe thats causing the problem?
whats the parentIndex of the root-joint supposed to be?
0 or -1 ?
i think a example for creating skeleton animation without using away3ds loader/importer classes would really help me out…
so if anyone got something like that, please share
(of cause i am going to share my c4d to as3 solution as soon as i got the skeletonanimation to work, and cleaned up the code)