Incorect static shapes. 

Software: Away3D 4.x

Van Hellsing, Newbie
Posted: 06 February 2013 03:10 PM   Total Posts: 30

Hello!

I’m having the same issue as in these two posts:

http://away3d.com/forum/viewthread/3880/
http://away3d.com/forum/viewthread/3585/

Both AWPBvhTriangleMeshShape and AWPConvexHullShape behave exactly as in the threads above.

I run both latest available Away3D (away3d-core-fp11_4_1_0_Alpha) and AWP (awayphysics-core-fp11-master).

This issue is a real blocker for my project.

   

Francesc Garcia, Newbie
Posted: 26 March 2013 04:06 PM   Total Posts: 6   [ # 1 ]

I’ve been working with Away 3D tools only for a couple of days, but the same thing happened to me when I tried to work with Away 4.1. I moved to version 4.0, and it’s working perfect with shapes for me. Maybe it’s a side effect of something they are changing and they haven’t got time to solve it yet.

Meanwhile, my advice (as the complete noob I am xD) is to use Away 4.0.

Greetings wink

   

John Brookes, Moderator
Posted: 26 March 2013 05:11 PM   Total Posts: 732   [ # 2 ]

The DEV branch of AWAY3D works with the DEV branch of AwayPhysics.
https://github.com/away3d/awayphysics-core-fp11/tree/dev
https://github.com/away3d/away3d-core-fp11/tree/dev


The MASTER branch of AWAY3D works with the MASTER branch of AwayPhysics.
https://github.com/away3d/awayphysics-core-fp11
https://github.com/away3d/away3d-core-fp11

   

Francesc Garcia, Newbie
Posted: 27 March 2013 11:25 AM   Total Posts: 6   [ # 3 ]

Thanks for the clarification!

   
   

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