Away3D core FP10 vs FP11

Software: Away3D 4.x

eco_bach, Jr. Member
Posted: 22 March 2013 06:25 PM   Total Posts: 35

Can someone summarize the key differences between the most recent stable releases of the FP10 and FP11 versions of Away?

What is the most recent ‘stable’ version recommended for production jobs? ie stable and some certainty that the project won’t ‘break’ if and when future updates occur.

   

mb85, Newbie
Posted: 22 March 2013 08:34 PM   Total Posts: 14   [ # 1 ]

The FP11 (4.0+) and FP10 (3.6 and below) versions are entirely different animals. One is entirely CPU driven, the other is GPU driven with CPU fallback.

Any of the official releases should be fairly stable, but if you’re trying to do anything for mobile you’ll want to grab the master branch from GIT. There are some significant bug fixes in the most recent source files that are not reflected in the latest ‘official’ release. Like mouse picking on mobile devices was broken.

   

eco_bach, Jr. Member
Posted: 22 March 2013 09:09 PM   Total Posts: 35   [ # 2 ]

Thanks!
So in an AIR for desktop project, which one makes sense?

   
   

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