It seems that renaming assets in hierarchy tab is quite buggy and unpredictable. Changing the name of an asset changes the name of all the assets in scene!
Renaming of assets is buggySoftware: Prefab3D |
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Fabrice Closier, Administrator
Posted: 12 March 2013 09:11 AM Total Posts: 1265 [ # 2 ] Yes, it’s a known issue and is very high on my todo. FYI it is a conflict with the asset lib and Prefab management. |
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Fabrice Closier, Administrator
Posted: 17 March 2013 04:53 PM Total Posts: 1265 [ # 5 ] 2.141 was already out when I’ve replied. 2.142 should adress this. |
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Fabrice Closier, Administrator
Posted: 28 June 2013 05:16 PM Total Posts: 1265 [ # 7 ] Indeed this #$%& bug is still there. I’m working on an update, hopefully it should be then really fixed. |
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SuperSam, Sr. Member
Posted: 26 February 2014 09:41 PM Total Posts: 102 [ # 9 ] Hi again ! There hasn’t been a new version of Prefab3D for a while. I would be happy to help you with this issue if you don’t have time, but you’d have to share the code with me in private I need this bug fixed to use Prefab3D as a level editor: I use containers and names as a way to provide information on how stuff should be instantiated and used in my engine. I normally rely on AwayBuilder for this, but for this project Prefab3D’s ability to export to three.js makes it a better choice I understand that you could have other projects that take priority. In that case maybe I can fix this bug for you ? |
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Fabrice Closier, Administrator
Posted: 26 February 2014 10:07 PM Total Posts: 1265 [ # 10 ] This nasty bug was fixed long ago, unfortunatly I cannot yet release an update. |
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