It’s pretty much the same situation as in the 3DS Max Workflow Tutorial:
I’m trying to export a model with a skeletal animation from 3ds Max 2012 to the AWD2 format. At first 3ds Max kept crashing whenever I set it to include skinning data for the animation until I figured that it would work if I remove all zero weigths before exporting. Now I can export it, but the exported animation is deformed.
It’s my first time working with animations, but I’ve read quite a bit trying to solve this problem and everything in the .max file seems fine to me.
What could cause such a deformation?