Hello,
I’m using View3D background for an augmented reality application, uploading on each frame the current webcam image to the background texture.
I just noticed that it uses mipmapping, and there don’t seem to be a way to force not using it for the background texture.
This texture upload has a cost in terms of performances (especially on mobile devices), and i can’t see why we would like to use mipmapping for the background texture.
Maybe i’m missing something ? Is there a way to force the background texture to no mipmap generation ?