, Sr. Member
It’s pretty possible now, but note that your AGAL code can’t exceed 96 lines! :(
For my old (i.e. “unsupported” for Stage3D) Intel GMA 900 I’ve surprised to see at least x6 increasing of performance (from 10 to 60 FPS) in comparison with “software mode”.
What you have to do:
1) Install FP 11.4
2) Slightly modify Stage3DProxy’s “requestContext()”. Change just one line:
//_stage3D.requestContext3D();
_stage3D.requestContext3D(Context3DRenderMode.AUTO, Context3DProfile.BASELINE_CONSTRAINED);
And don’t forget to add a few lines to imports:
import flash.display3D.Context3DProfile;
import flash.display3D.Context3DRenderMode;
3) Compile with -swf-version=18
Also to make sure constrained mode is supported and everything works as expected, see “view.stage3DProxy.context3D.driverInfo”.
But it’s impossible to use any lighting and PP effects (due to code overflow, as I said) without any serious modifying of shaders or rendering pipeline.