AWD2 animated model breaks when animation is added to the mesh.

Software: Away3D 4.x

paullaster, Newbie
Posted: 06 December 2012 11:48 PM   Total Posts: 20

I have a problem parsing a AWD2 animated model.  With some research I found that the model breaks and turns into a bunch of scrambled geometry when I add the SkeletonAnimator to the mesh.  Has anyone else seen this? Or have any suggestions?

if ( event.asset.assetType == AssetType.SKELETON )
   
{
    
//create a new skeleton animation set
    
_animationSet = new SkeletonAnimationSet);

    
//wrap our skeleton animation set in an animator object and add our sequence objects
    
_animator = new SkeletonAnimator_animationSetevent.asset as Skeletonfalse );

    
//apply our animator to our mesh
    
_mesh.animator _animator;

   

I added the model i am having a problem with.

 

   

paullaster, Newbie
Posted: 07 December 2012 12:23 AM   Total Posts: 20   [ # 1 ]

Ok i with a little more problem solving it has something to do with MD5 to Prefab to Away3D 4.0 and its joints.  I converted the Hellknight demon we all know and love and got the same results.  I enclosed the demon converted zip.

 

File Attachments
helldemon.zip  (File Size: 327KB - Downloads: 169)
   

Avatar
Fabrice Closier, Administrator
Posted: 07 December 2012 02:34 PM   Total Posts: 1265   [ # 2 ]

Probably already answered in this thread: http://away3d.com/forum/viewthread/3629/

 

   
   

X

Away3D Forum

Member Login

Username

Password

Remember_me



X