|
paullaster, Newbie
Posted: 06 December 2012 11:54 AM Total Posts: 20
I have a model that exports and loads in and out of prefab just fine. Great work with prefab by the way. When I try to load the same model into Away3d 4 using the AssetLoader. The geometry is corrupted. Has anyone else experienced this?
I have included the model.
|
Fabrice Closier, Administrator
Posted: 06 December 2012 12:13 PM Total Posts: 1265
[ # 1 ]
What is your Away3D 4 version? Prefab uses exact same parser as Away 4.0.9. Also, in what way your geomety is corrupted? (haven’t tested your model yet)
|
paullaster, Newbie
Posted: 06 December 2012 12:14 PM Total Posts: 20
[ # 2 ]
Thank for the prompt reply. I was thinking the same thing too, that you would be using the same parser. Prefab is the Away3d engine?
I was using 4.0 then I moved to 4.1 thinking maybe you did the same. I will try back again with 4.09.
Let me add that non animated AWD2 to Away3d 4 models work just fine.
|
paullaster, Newbie
Posted: 06 December 2012 03:09 PM Total Posts: 20
[ # 3 ]
Ok. so i tested it in the previous version of away3d 4 and I still get the same visual error with the geometry.
It does parse and load in the test without error. but drawing the geometry is incorrect. I am going from MD5Mesh and Animation to Prefab to AWD2.
It is odd that i can export the model from Prefab and then import that same model back into Prefab with no error. When it is using the same parser.
Thanks
|
paullaster, Newbie
Posted: 07 December 2012 12:28 AM Total Posts: 20
[ # 4 ]
I figure that it has something to do with the skeleton or joints when I convert a MD5 model to Prefab to Away3D. All other models have worked fine. I tested this process on the MD5 hellknight and a MD5 model we made.
|
Fabrice Closier, Administrator
Posted: 07 December 2012 02:29 PM Total Posts: 1265
[ # 5 ]
Ok, we did some tests, and your awd2 dino loads/play just fine.
make sure you set the propper jointspervertex value in constructor.
skeletonAnimationSet = new SkeletonAnimationSet(5);
|
paullaster, Newbie
Posted: 07 December 2012 05:01 PM Total Posts: 20
[ # 6 ]
Thank thank thank you. It works and your help is much appreciated! I thought it was something like that and I moved the number down but did not think to move the number up from 4! The artist swore it had a max of 3 per vert.
|