An offset occurs when play animation if the root joint is not locate at origin

Software: Away3D 4.x

daiwei1999, Newbie
Posted: 12 November 2012 09:05 AM   Total Posts: 3

Hi all:
  I used a model from WOW to test awd file format. I load the awd file and add it to scene. It’s normal when not playing animation as still.png. But when I play an animation, the model will move downward as run.png. I found the root joint is not locate at origin in this model, maybe it cause the problem. I test it using version 4.0.9. I think it’s a bug, please confirm.

 

File Attachments
tiger.AWD  (File Size: 355KB - Downloads: 243)
   

daiwei1999, Newbie
Posted: 21 November 2012 03:01 AM   Total Posts: 3   [ # 1 ]

I found the cause of this problem is the _rootPos of SkeletonClipState is not preserved when switch animation. Nobody ever encounter this problem?

   
   

X

Away3D Forum

Member Login

Username

Password

Remember_me



X