Hi all:
I used a model from WOW to test awd file format. I load the awd file and add it to scene. It’s normal when not playing animation as still.png. But when I play an animation, the model will move downward as run.png. I found the root joint is not locate at origin in this model, maybe it cause the problem. I test it using version 4.0.9. I think it’s a bug, please confirm.
An offset occurs when play animation if the root joint is not locate at originSoftware: Away3D 4.x |
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daiwei1999, Newbie
Posted: 12 November 2012 09:05 AM Total Posts: 3 File Attachments tiger.AWD (File Size: 355KB - Downloads: 243) |
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daiwei1999, Newbie
Posted: 21 November 2012 03:01 AM Total Posts: 3 [ # 1 ] I found the cause of this problem is the _rootPos of SkeletonClipState is not preserved when switch animation. Nobody ever encounter this problem? |