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post Team

June 16th, 2007

Filed under: AWAY3D — Alexander Zadorozhny @ 11:12 am

Rob Bateman - Lead developer for Away3D
http://www.infiniteturtles.co.uk

Alexander Zadorozhny - Original core developer and co-founder
http://away.kiev.ua/away3d/

Fabrice Closier - Away3D materials, extrudes and animation
http://www.closier.nl/

Peter Kapelyan - Away3D models and graphics
http://www.flashten.com/

Greg Caldwell - Away3D documentation, JSAway and development
http://www.geepers.co.uk/

Jalava - Away3D bitmap rendering and effects
http://evo.bombsquad.org/blog/

Andreas Engstrom - Awaybuilder framework
http://www.andreasengstrom.se/

Katopz - Collada bones and design
http://sleepydesign.blogspot.com/

Li - Vector shapes and text
http://www.lidev.com.ar/

Richard Olsson - Away3D documentation, general code maintenance
http://blog.richardolsson.se

10 Comments »

  1. [...] environmental mapping effects by the away3d materials developer Fabrice. Fabrice and the away3d developers are really taking off with the papervision3d core. I am seeing lots of engine limits tested and [...]

    Pingback by [ draw.logic ] 3D Materials, Texturing and Mapping in AS3 and the Limits of Flash and Software Rendering « — July 7, 2007 @ 2:40 pm

  2. I LOVE you guys. As an amateur 3D modeler / texturer now turned AS programmer, I am getting all fuzzy inside at the idea of combining two passions in one. The normal map newspost was the cherry on the sundae.

    I think I’m having an heart-attack. BBL.

    Comment by Paolo CANADA — October 31, 2007 @ 9:24 am

  3. Away 3D really looks impressive to me. I have a question. Does Away3D have an edge over Papervision 3D? Maybe in processing speed, capabilities…

    Looking forward to an answer. Thanks.

    I am currently experimenting on Papervision but MAY make the switch to Away3D

    Comment by Josh MALAYSIA — November 27, 2007 @ 11:01 am

  4. We do our best to deliver an high quality and user friendly API.
    Many new features will be available in the 2.0…

    The best way to find out is to try it!

    Comment by admin NETHERLANDS — November 28, 2007 @ 6:29 am

  5. Great work on this and it looks good and nice to learn. Problem is, there doesn’t seam to be much in the way of support places.. Where do i go with a problem?

    Comment by Manic Man UNITED KINGDOM — March 2, 2008 @ 5:06 pm

  6. Why don’t you join the group? The link is here… top right

    Comment by Fabrice Closier NETHERLANDS — March 2, 2008 @ 6:23 pm

  7. [...] Visit Developer site: Awaya 3D team [...]

    Pingback by flash as » FLASH 3D:Away 3D 2.0 CHINA — August 28, 2008 @ 7:26 pm

  8. still have got an idea how the stuff works but luv the
    samples file made from it

    Comment by zakari muhammad — September 6, 2008 @ 6:14 am

  9. Hi!

    I’ve seen a lot of away3d and other 3d engines, and I’m interested in creating my own. (I just like to do stuff myself, and also it’s helping me get familiar with exactly what happens where). I do have just one or two questions:
    One: What rendering process do you use? (Ray Caster, normal projection..etc.)
    Two: I’m interested in learning the techniques of texture mapping surfaces. I’ve read a lot about it, and only seem to be able to find articles that tell you how to do pixel by pixel, which is not fast at all.

    I hope that the away3d team is open and friendly enough to help out a fellow developer!
    (Please e-mail me the answer)

    P.

    Comment by P.Svilans CANADA — September 8, 2008 @ 8:05 pm

  10. greetings!

    I need create clone of this features but with help flash
    http://mannequin.redoute.fr/index.php?page=avatar

    ЗДравствуйте на сколько я понял вы создательодного из 3Д движка для флеша.

    скажите смогли бы вы сделать вот такое же
    http://mannequin.redoute.fr/index.php?page=avatar
    тут сделано на Java а надо сделать на флеше.

    Поговорите со мной.. ))
    С уважением, николай.

    Skype:innncome

    Comment by Nikolay — December 7, 2008 @ 4:29 pm

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