Package | away3dlite.loaders.data |
Class | public class AnimationData |
See also
Property | Defined by | ||
---|---|---|---|
animation : BonesAnimator
Reference to the animation object of the resulting animation.
| AnimationData | ||
animationType : String = "skinAnimation"
String representing the animation type.
| AnimationData | ||
channels : Dictionary
Dictonary of names representing the animation channels used in the animation.
| AnimationData | ||
end : Number = 0
Reference to the number of seconds the animation ends.
| AnimationData | ||
name : String
The name of the animation used as a unique reference.
| AnimationData | ||
start : Number = Infinity
Reference to the time the animation starts.
| AnimationData |
Method | Defined by | ||
---|---|---|---|
Duplicates the animation data's properties to another
AnimationData object
| AnimationData |
Constant | Defined by | ||
---|---|---|---|
SKIN_ANIMATION : String = "skinAnimation" [static]
String representing a skin animation.
| AnimationData | ||
VERTEX_ANIMATION : String = "vertexAnimation" [static]
String representing a vertex animation.
| AnimationData |
animation | property |
public var animation:BonesAnimator
Reference to the animation object of the resulting animation.
animationType | property |
public var animationType:String = "skinAnimation"
String representing the animation type.
channels | property |
public var channels:Dictionary
Dictonary of names representing the animation channels used in the animation.
end | property |
public var end:Number = 0
Reference to the number of seconds the animation ends.
name | property |
public var name:String
The name of the animation used as a unique reference.
start | property |
public var start:Number = Infinity
Reference to the time the animation starts.
clone | () | method |
public function clone(object:Object3D):AnimationData
Duplicates the animation data's properties to another AnimationData
object
object:Object3D — The new object instance into which all properties are copied
|
AnimationData —
The new object instance with duplicated properties applied
|
SKIN_ANIMATION | constant |
public static const SKIN_ANIMATION:String = "skinAnimation"
String representing a skin animation.
VERTEX_ANIMATION | constant |
public static const VERTEX_ANIMATION:String = "vertexAnimation"
String representing a vertex animation.