Package | away3d.primitives |
Class | public class NURBS |
Inheritance | NURBS AbstractPrimitive Mesh Object3D flash.events.EventDispatcher |
Property | Defined by | ||
---|---|---|---|
alpha : Number
An optional alpha value that can be applied to the 3d object.
| Object3D | ||
animationLibrary : AnimationLibrary
Reference container for all animations used in the container.
| Object3D | ||
back : Material
Defines a triangle material to be used for the backface of all faces in the 3d object.
| Mesh | ||
blendMode : String
An optional blend mode that can be applied to the 3d object.
| Object3D | ||
bothsides : Boolean
Indicates whether both the front and reverse sides of a face should be rendered.
| Mesh | ||
boundingRadius : Number
Returns the bounding radius of the 3d object
| AbstractPrimitive | ||
collider : Boolean
Indicates whether this object is used for collision detection.
| Object3D | ||
controlNet : Array
Defines the control point net to describe the NURBS surface
| NURBS | ||
debugbb : Boolean
Indicates whether a debug bounding box should be rendered around the 3d object.
| Object3D | ||
debugBoundingBox : WireCube | Object3D | ||
debugBoundingSphere : WireSphere | Object3D | ||
debugbs : Boolean
Indicates whether a debug bounding sphere should be rendered around the 3d object.
| Object3D | ||
elements : Vector
Returns an array of all elements contained in the mesh object.
| AbstractPrimitive | ||
eulers : Vector3D
Defines the rotation of the 3d object as a
Vector3D object containing euler angles for rotation around x, y and z axis. | Object3D | ||
extra : Object
An optional untyped object that can contain used-defined properties
| Object3D | ||
faces : Vector
Returns an array of the faces contained in the mesh object.
| AbstractPrimitive | ||
faceVOs : Vector
Returns an array of the faceVOs contained in the mesh object.
| Mesh | ||
filters : Array
An optional array of filters that can be applied to the 3d object.
| Object3D | ||
geometry : Geometry
Defines the geometry object used for the mesh.
| AbstractPrimitive | ||
geometryLibrary : GeometryLibrary
Reference container for all geometries used in the container.
| Object3D | ||
id : int | Object3D | ||
indexes : Array
Placeholder for md2 frame indexes
| Mesh | ||
indices : Vector
Returns an array of the indices contained in the mesh object.
| Mesh | ||
inverseSceneTransform : Matrix3D
Returns the inverse of sceneTransform.
| Object3D | ||
material : Material
Defines the material used to render the faces, segments or 3d sprites in the geometry object.
| Mesh | ||
materialLibrary : MaterialLibrary
Reference container for all materials used in the container.
| Object3D | ||
maxX : Number
Returns the maximum x value of the 3d object
| AbstractPrimitive | ||
maxY : Number
Returns the maximum y value of the 3d object
| AbstractPrimitive | ||
maxZ : Number
Returns the maximum z value of the 3d object
| AbstractPrimitive | ||
minX : Number
Returns the minimum x value of the 3d object
| AbstractPrimitive | ||
minY : Number
Returns the minimum y value of the 3d object
| AbstractPrimitive | ||
minZ : Number
Returns the minimum z value of the 3d object
| AbstractPrimitive | ||
mouseEnabled : Boolean = true
Defines whether mouse events are received on the 3d object
| Object3D | ||
name : String
An optional name string for the 3d object.
| Object3D | ||
objectDepth : Number
Boundary depth of the 3d object
return The depth of the mesh
| AbstractPrimitive | ||
objectHeight : Number
Boundary height of the 3d object
return The height of the mesh
| AbstractPrimitive | ||
objectWidth : Number
Boundary width of the 3d object
return The width of the object
| AbstractPrimitive | ||
outline : Material
Defines a segment material to be used for outlining the 3d object.
| Mesh | ||
ownCanvas : Boolean
Defines whether the contents of the 3d object are rendered using it's own render session
| Object3D | ||
ownSession : AbstractSession
Defines a unique render session for the 3d object.
| Object3D | ||
parent : ObjectContainer3D
Defines the parent of the 3d object.
| Object3D | ||
pivotPoint : Vector3D
Defines the local point around which the object rotates.
| Object3D | ||
pivotZero : Boolean | Object3D | ||
position : Vector3D
Defines the position of the 3d object, relative to the local coordinates of the parent
ObjectContainer3D . | Object3D | ||
pushback : Boolean
Elements use their furthest point from the camera when z-sorting
| Object3D | ||
pushfront : Boolean
Elements use their nearest point to the camera when z-sorting
| Object3D | ||
renderer : Renderer
An optional renderer object that can be used to render the contents of the object.
| Object3D | ||
rotationX : Number
Defines the euler angle of rotation of the 3d object around the x-axis, relative to the local coordinates of the parent
ObjectContainer3D . | Object3D | ||
rotationY : Number
Defines the euler angle of rotation of the 3d object around the y-axis, relative to the local coordinates of the parent
ObjectContainer3D . | Object3D | ||
rotationZ : Number
Defines the euler angle of rotation of the 3d object around the z-axis, relative to the local coordinates of the parent
ObjectContainer3D . | Object3D | ||
scaleX : Number
Defines the scale of the 3d object along the x-axis, relative to local coordinates.
| Object3D | ||
scaleY : Number
Defines the scale of the 3d object along the y-axis, relative to local coordinates.
| Object3D | ||
scaleZ : Number
Defines the scale of the 3d object along the z-axis, relative to local coordinates.
| Object3D | ||
scene : Scene3D
Returns the parent scene of the 3d object
| Object3D | ||
scenePivotPoint : Vector3D | Object3D | ||
scenePosition : Vector3D
Returns the position of the 3d object, relative to the global coordinates of the
Scene3D object. | Object3D | ||
sceneTransform : Matrix3D
Returns the transformation of the 3d object, relative to the global coordinates of the
Scene3D object. | Object3D | ||
screenXOffset : Number
Defines an additional offset to the x coordinate used on mesh elements or objects with ownCanvas set to true
| Object3D | ||
screenYOffset : Number
Defines an additional offset to the y coordinate used on mesh elements or objects with ownCanvas set to true
| Object3D | ||
screenZOffset : Number
Defines an additional offset to the z-sorting algorithm used on mesh elements or objects with ownCanvas set to true
| Object3D | ||
segments : Vector
Returns an array of the segments contained in the mesh object.
| AbstractPrimitive | ||
segmentVOs : Vector
Returns an array of the segmentVOs contained in the mesh object.
| Mesh | ||
session : AbstractSession
The render session used by the 3d object
| Object3D | ||
sprites : Vector
Returns an array of the 3d sprites contained in the mesh object.
| AbstractPrimitive | ||
spriteVOs : Vector
Returns an array of the spriteVOs contained in the mesh object.
| Mesh | ||
startIndices : Vector
Returns an array of the start indices contained in the mesh object.
| Mesh | ||
surface : Array | NURBS | ||
transform : Matrix3D
Defines the transformation of the 3d object, relative to the local coordinates of the parent
ObjectContainer3D . | Object3D | ||
type : String = "mesh"
String defining the type of class used to generate the mesh.
| Mesh | ||
uControlPoints : int
Defines the number of control points along the U splines
| NURBS | ||
uKnot : Array
Defines the knot sequence in the U direction that determines where and how the control points
affect the NURBS curve.
| NURBS | ||
uOrder : int
Defines the number of control points along the U splines that influence any given point on the curve
| NURBS | ||
url : String
String defining the source of the mesh.
| Mesh | ||
uSegments : int
Defines the number segments (triangle pair) the final curve will be divided into in the U direction
| NURBS | ||
useHandCursor : Boolean = false
Defines whether a hand cursor is displayed when the mouse rolls over the 3d object.
| Object3D | ||
vControlPoints : int
Defines the number of control points along the V splines
| NURBS | ||
vertices : Vector
Returns an array of the vertices contained in the mesh object.
| AbstractPrimitive | ||
verts : Vector | Mesh | ||
visible : Boolean
Defines whether the 3d object is visible in the scene
| Object3D | ||
vKnot : Array
Defines the knot sequence in the V direction that determines where and how the control points
affect the NURBS curve.
| NURBS | ||
vOrder : int
Defines the number of control points along the V splines that influence any given point on the curve
| NURBS | ||
vSegments : int
Defines the number segments (triangle pair) the final curve will be divided into in the V direction
| NURBS | ||
x : Number
Defines the x coordinate of the 3d object relative to the local coordinates of the parent
ObjectContainer3D . | Object3D | ||
y : Number
Defines the y coordinate of the 3d object relative to the local coordinates of the parent
ObjectContainer3D . | Object3D | ||
z : Number
Defines the z coordinate of the 3d object relative to the local coordinates of the parent
ObjectContainer3D . | Object3D |
Method | Defined by | ||
---|---|---|---|
NURBS
(cNet:Array, uCtrlPnts:int, vCtrlPnts:int, init:Object = null)
NURBS primitive generates a segmented mesh that fits the curved surface defined by the specified
control points based on weighting, order influence and knot sequence
| NURBS | ||
Adds a face object to the mesh object.
| Mesh | ||
addOnDimensionsChange(listener:Function):void
Default method for adding a dimensionschanged event listener
| Object3D | ||
addOnMouseDown(listener:Function):void
Default method for adding a mouseDown3D event listener
| Object3D | ||
addOnMouseMove(listener:Function):void
Default method for adding a mouseMove3D event listener
| Object3D | ||
addOnMouseOut(listener:Function):void
Default method for adding a mouseOut3D event listener
| Object3D | ||
addOnMouseOver(listener:Function):void
Default method for adding a mouseOver3D event listener
| Object3D | ||
addOnMouseUp(listener:Function):void
Default method for adding a mouseUp3D event listener
| Object3D | ||
addOnPositionChange(listener:Function):void
Default method for adding a positionchanged event listener
| Object3D | ||
addOnRollOut(listener:Function):void
Default method for adding a rollOut3D event listener
| Object3D | ||
addOnRollOver(listener:Function):void
Default method for adding a rollOver3D event listener
| Object3D | ||
addOnScaleChange(listener:Function):void
Default method for adding a scalechanged event listener
| Object3D | ||
addOnSceneChange(listener:Function):void
Default method for adding a scenechanged event listener
| Object3D | ||
addOnSceneTransformChange(listener:Function):void
Default method for adding a scenetransformchanged event listener
| Object3D | ||
addOnSessionChange(listener:Function):void
Default method for adding a sessionchanged event listener
| Object3D | ||
addOnVisibilityUpdate(listener:Function):void
Default method for adding a visibilityUpdated event listener
| Object3D | ||
Adds a segment object to the mesh object.
| Mesh | ||
Adds a sprite3d object to the mesh object.
| Mesh | ||
applyPosition(dx:Number, dy:Number, dz:Number):void
Apply the given position to the geometry without altering the appearance of the mesh
| Mesh | ||
applyRotations():void
Apply the local rotations to the geometry without altering the appearance of the mesh
| Mesh | ||
asAS3Class(classname:String = null, packagename:String = "", round:Boolean = false, animated:Boolean = false):String
Returns a formatted string containing a self contained AS3 class definition that can be used to re-create the mesh.
| Mesh | ||
asXML():XML
Returns an xml representation of the mesh
| Mesh | ||
centerPivot():void
Adjusts the pivot point of the object so that it lies at the center of it's geoemtry.
| Object3D | ||
Duplicates the mesh properties to another 3d object.
| Mesh | ||
Duplicates the mesh properties to another 3d object, including geometry.
| Mesh | ||
Calulates the absolute distance between the local 3d object position and the position of the given 3d object
| Object3D | ||
getSurfacePoint(surfacePoint:Vector3D, uS:Number, vS:Number, vecOffset:Number, uTol:Number = 0.01, vTol:Number = 0.01):Vector3D
Return a 3d point representing the surface point at the required U(0-1) and V(0-1) across the
NURBS curved surface.
| NURBS | ||
invertFaces():void
Inverts the geometry of all face objects.
| Mesh | ||
lookAt(target:Vector3D, upAxis:Vector3D = null):void
Rotates the 3d object around to face a point defined relative to the local coordinates of the parent
ObjectContainer3D . | Object3D | ||
moveBackward(distance:Number):void
Moves the 3d object backwards along it's local z axis
| Object3D | ||
moveDown(distance:Number):void
Moves the 3d object backwards along it's local y axis
| Object3D | ||
moveForward(distance:Number):void
Moves the 3d object forwards along it's local z axis
| Object3D | ||
moveLeft(distance:Number):void
Moves the 3d object backwards along it's local x axis
| Object3D | ||
movePivot(dx:Number, dy:Number, dz:Number):void
Moves the local point around which the object rotates.
| Object3D | ||
moveRight(distance:Number):void
Moves the 3d object forwards along it's local x axis
| Object3D | ||
moveTo(dx:Number, dy:Number, dz:Number):void
Moves the 3d object directly to a point in space
| Object3D | ||
moveUp(distance:Number):void
Moves the 3d object forwards along it's local y axis
| Object3D | ||
pitch(angle:Number):void
Rotates the 3d object around it's local x-axis
| Object3D | ||
Divides a face object into 4 equal sized face objects.
| Mesh | ||
quarterFaces():void
Divides all faces objects of a Mesh into 4 equal sized face objects.
| Mesh | ||
refreshNURBS():void
Refresh the mesh without reconstructing all the supporting data.
| NURBS | ||
Removes a face object from the mesh object.
| Mesh | ||
removeOnDimensionsChange(listener:Function):void
Default method for removing a dimensionschanged event listener
| Object3D | ||
removeOnMouseDown(listener:Function):void
Default method for removing a mouseDown3D event listener
| Object3D | ||
removeOnMouseMove(listener:Function):void
Default method for removing a mouseMove3D event listener
| Object3D | ||
removeOnMouseOut(listener:Function):void
Default method for removing a mouseOut3D event listener
| Object3D | ||
removeOnMouseOver(listener:Function):void
Default method for removing a mouseOver3D event listener
| Object3D | ||
removeOnMouseUp(listener:Function):void
Default method for removing a mouseUp3D event listener
| Object3D | ||
removeOnPositionChange(listener:Function):void
Default method for removing a positionchanged event listener
| Object3D | ||
removeOnRollOut(listener:Function):void
Default method for removing a rollOut3D event listener
| Object3D | ||
removeOnRollOver(listener:Function):void
Default method for removing a rollOver3D event listener
| Object3D | ||
removeOnScaleChange(listener:Function):void
Default method for removing a scalechanged event listener
| Object3D | ||
removeOnSceneChange(listener:Function):void
Default method for removing a scenechanged event listener
| Object3D | ||
removeOnSceneTransformChange(listener:Function):void
Default method for removing a scenetransformchanged event listener
| Object3D | ||
removeOnSessionChange(listener:Function):void
Default method for removing a sessionchanged event listener
| Object3D | ||
removeOnVisibilityUpdate(listener:Function):void
Default method for removing a visibilityUpdated event listener
| Object3D | ||
Removes a segment object from the mesh object.
| Mesh | ||
Removes a 3d sprite object from the mesh object.
| Mesh | ||
roll(angle:Number):void
Rotates the 3d object around it's local z-axis
| Object3D | ||
rotate(axis:Vector3D, angle:Number):void
Rotates the 3d object around an axis by a defined angle
| Object3D | ||
rotateTo(ax:Number, ay:Number, az:Number):void
Rotates the 3d object directly to a euler angle
| Object3D | ||
scale(scale:Number):void
Scales the contents of the 3d object.
| Object3D | ||
Divides a face object into 2 face objects.
| Mesh | ||
splitFaces(side:int = 0):void
Divides all faces objects of a Mesh into 2 face objects.
| Mesh | ||
tick(time:int):void
Called by the
TickTraverser . | Object3D | ||
toString():String
Used to trace the values of a 3d object.
| Object3D | ||
translate(axis:Vector3D, distance:Number):void
Moves the 3d object along a vector by a defined length
| Object3D | ||
Used when traversing the scenegraph
| Object3D | ||
Divides a face object into 3 face objects.
| Mesh | ||
triFaces():void
Divides all faces objects of a Mesh into 3 face objects.
| Mesh | ||
updateBounds():void
| Mesh | ||
Updates the materials in the mesh object
| Mesh | ||
update vertex information.
| Mesh | ||
yaw(angle:Number):void
Rotates the 3d object around it's local y-axis
| Object3D |
Method | Defined by | ||
---|---|---|---|
buildPrimitive():void
Rebuild the mesh as there is significant change to the structural parameters
| NURBS | ||
updateDimensions():void
| Mesh | ||
updateTransform():void
| Object3D |
Constant | Defined by | ||
---|---|---|---|
CONTROL_POINT_NET : int = 1 [static]
| NURBS | ||
NURBS_MESH : int = 0 [static]
| NURBS |
controlNet | property |
controlNet:Array
[read-write]Defines the control point net to describe the NURBS surface
Implementation public function get controlNet():Array
public function set controlNet(value:Array):void
surface | property |
public var surface:Array
uControlPoints | property |
uControlPoints:int
[read-write]Defines the number of control points along the U splines
Implementation public function get uControlPoints():int
public function set uControlPoints(value:int):void
uKnot | property |
uKnot:Array
[read-write]Defines the knot sequence in the U direction that determines where and how the control points affect the NURBS curve.
Implementation public function get uKnot():Array
public function set uKnot(value:Array):void
uOrder | property |
uOrder:int
[read-write]Defines the number of control points along the U splines that influence any given point on the curve
Implementation public function get uOrder():int
public function set uOrder(value:int):void
uSegments | property |
uSegments:int
[read-write]Defines the number segments (triangle pair) the final curve will be divided into in the U direction
Implementation public function get uSegments():int
public function set uSegments(value:int):void
vControlPoints | property |
vControlPoints:int
[read-write]Defines the number of control points along the V splines
Implementation public function get vControlPoints():int
public function set vControlPoints(value:int):void
vKnot | property |
vKnot:Array
[read-write]Defines the knot sequence in the V direction that determines where and how the control points affect the NURBS curve.
Implementation public function get vKnot():Array
public function set vKnot(value:Array):void
vOrder | property |
vOrder:int
[read-write]Defines the number of control points along the V splines that influence any given point on the curve
Implementation public function get vOrder():int
public function set vOrder(value:int):void
vSegments | property |
vSegments:int
[read-write]Defines the number segments (triangle pair) the final curve will be divided into in the V direction
Implementation public function get vSegments():int
public function set vSegments(value:int):void
NURBS | () | constructor |
public function NURBS(cNet:Array, uCtrlPnts:int, vCtrlPnts:int, init:Object = null)
Parameters
cNet:Array — Array of control points (WeightedVertex array)
|
|
uCtrlPnts:int — Number of control points in the U direction
|
|
vCtrlPnts:int — Number of control points in the V direction
|
|
init:Object (default = null ) — Init object for the mesh
|
renderMode:Int (default = NURBS_MESH) | |
uOrder:Int (default = 4) | |
vOrder:Int (default = 4) | |
uKnot:Array | |
vKnot:Array | |
uSegments:Int (default = 8) | |
vSegments:Int (default = 8) |
buildPrimitive | () | method |
protected override function buildPrimitive():void
Rebuild the mesh as there is significant change to the structural parameters
getSurfacePoint | () | method |
public function getSurfacePoint(surfacePoint:Vector3D, uS:Number, vS:Number, vecOffset:Number, uTol:Number = 0.01, vTol:Number = 0.01):Vector3D
Return a 3d point representing the surface point at the required U(0-1) and V(0-1) across the NURBS curved surface.
ParameterssurfacePoint:Vector3D — Point being updated
|
|
uS:Number — U position on the surface
|
|
vS:Number — V position on the surface
|
|
vecOffset:Number — Offset the point on the surface by this vector
|
|
uTol:Number (default = 0.01 )
|
|
vTol:Number (default = 0.01 )
|
Vector3D — The offset surface point being returned
|
refreshNURBS | () | method |
public function refreshNURBS():void
Refresh the mesh without reconstructing all the supporting data. This should be used only when the control point positions change.
CONTROL_POINT_NET | constant |
public static const CONTROL_POINT_NET:int = 1
NURBS_MESH | constant |
public static const NURBS_MESH:int = 0