Package | away3d.primitives |
Class | public class BezierPatch |
Inheritance | BezierPatch Mesh Object3D flash.events.EventDispatcher |
Property | Defined by | ||
---|---|---|---|
alpha : Number
An optional alpha value that can be applied to the 3d object.
| Object3D | ||
animationLibrary : AnimationLibrary
Reference container for all animations used in the container.
| Object3D | ||
back : Material
Defines a triangle material to be used for the backface of all faces in the 3d object.
| Mesh | ||
blendMode : String
An optional blend mode that can be applied to the 3d object.
| Object3D | ||
bothsides : Boolean
Indicates whether both the front and reverse sides of a face should be rendered.
| Mesh | ||
boundingRadius : Number
Returns the bounding radius of the 3d object
| Object3D | ||
collider : Boolean
Indicates whether this object is used for collision detection.
| Object3D | ||
connectMirrors : Number | BezierPatch | ||
debugbb : Boolean
Indicates whether a debug bounding box should be rendered around the 3d object.
| Object3D | ||
debugBoundingBox : WireCube | Object3D | ||
debugBoundingSphere : WireSphere | Object3D | ||
debugbs : Boolean
Indicates whether a debug bounding sphere should be rendered around the 3d object.
| Object3D | ||
elements : Vector
Returns an array of all elements contained in the mesh object.
| Mesh | ||
eulers : Vector3D
Defines the rotation of the 3d object as a
Vector3D object containing euler angles for rotation around x, y and z axis. | Object3D | ||
extra : Object
An optional untyped object that can contain used-defined properties
| Object3D | ||
faces : Vector
Returns an array of the faces contained in the mesh object.
| Mesh | ||
faceVOs : Vector
Returns an array of the faceVOs contained in the mesh object.
| Mesh | ||
filters : Array
An optional array of filters that can be applied to the 3d object.
| Object3D | ||
geometry : Geometry
Defines the geometry object used for the mesh.
| Mesh | ||
geometryLibrary : GeometryLibrary
Reference container for all geometries used in the container.
| Object3D | ||
id : int | Object3D | ||
indexes : Array
Placeholder for md2 frame indexes
| Mesh | ||
indices : Vector
Returns an array of the indices contained in the mesh object.
| Mesh | ||
inverseSceneTransform : Matrix3D
Returns the inverse of sceneTransform.
| Object3D | ||
material : Material
Defines the material used to render the faces, segments or 3d sprites in the geometry object.
| Mesh | ||
materialLibrary : MaterialLibrary
Reference container for all materials used in the container.
| Object3D | ||
maxX : Number
Returns the maximum x value of the 3d object
| Object3D | ||
maxY : Number
Returns the maximum y value of the 3d object
| Object3D | ||
maxZ : Number
Returns the maximum z value of the 3d object
| Object3D | ||
minX : Number
Returns the minimum x value of the 3d object
| Object3D | ||
minY : Number
Returns the minimum y value of the 3d object
| Object3D | ||
minZ : Number
Returns the minimum z value of the 3d object
| Object3D | ||
mouseEnabled : Boolean = true
Defines whether mouse events are received on the 3d object
| Object3D | ||
name : String
An optional name string for the 3d object.
| Object3D | ||
objectDepth : Number
Boundary depth of the 3d object
return The depth of the mesh
| Object3D | ||
objectHeight : Number
Boundary height of the 3d object
return The height of the mesh
| Object3D | ||
objectWidth : Number
Boundary width of the 3d object
return The width of the object
| Object3D | ||
outline : Material
Defines a segment material to be used for outlining the 3d object.
| Mesh | ||
ownCanvas : Boolean
Defines whether the contents of the 3d object are rendered using it's own render session
| Object3D | ||
ownSession : AbstractSession
Defines a unique render session for the 3d object.
| Object3D | ||
parent : ObjectContainer3D
Defines the parent of the 3d object.
| Object3D | ||
patchData : PatchData | BezierPatch | ||
pivotPoint : Vector3D
Defines the local point around which the object rotates.
| Object3D | ||
pivotZero : Boolean | Object3D | ||
position : Vector3D
Defines the position of the 3d object, relative to the local coordinates of the parent
ObjectContainer3D . | Object3D | ||
pushback : Boolean
Elements use their furthest point from the camera when z-sorting
| Object3D | ||
pushfront : Boolean
Elements use their nearest point to the camera when z-sorting
| Object3D | ||
renderer : Renderer
An optional renderer object that can be used to render the contents of the object.
| Object3D | ||
renderMode : Number | BezierPatch | ||
rotationX : Number
Defines the euler angle of rotation of the 3d object around the x-axis, relative to the local coordinates of the parent
ObjectContainer3D . | Object3D | ||
rotationY : Number
Defines the euler angle of rotation of the 3d object around the y-axis, relative to the local coordinates of the parent
ObjectContainer3D . | Object3D | ||
rotationZ : Number
Defines the euler angle of rotation of the 3d object around the z-axis, relative to the local coordinates of the parent
ObjectContainer3D . | Object3D | ||
scaleX : Number
Defines the scale of the 3d object along the x-axis, relative to local coordinates.
| Object3D | ||
scaleY : Number
Defines the scale of the 3d object along the y-axis, relative to local coordinates.
| Object3D | ||
scaleZ : Number
Defines the scale of the 3d object along the z-axis, relative to local coordinates.
| Object3D | ||
scene : Scene3D
Returns the parent scene of the 3d object
| Object3D | ||
scenePivotPoint : Vector3D | Object3D | ||
scenePosition : Vector3D
Returns the position of the 3d object, relative to the global coordinates of the
Scene3D object. | Object3D | ||
sceneTransform : Matrix3D
Returns the transformation of the 3d object, relative to the global coordinates of the
Scene3D object. | Object3D | ||
screenXOffset : Number
Defines an additional offset to the x coordinate used on mesh elements or objects with ownCanvas set to true
| Object3D | ||
screenYOffset : Number
Defines an additional offset to the y coordinate used on mesh elements or objects with ownCanvas set to true
| Object3D | ||
screenZOffset : Number
Defines an additional offset to the z-sorting algorithm used on mesh elements or objects with ownCanvas set to true
| Object3D | ||
segments : Vector
Returns an array of the segments contained in the mesh object.
| Mesh | ||
segmentVOs : Vector
Returns an array of the segmentVOs contained in the mesh object.
| Mesh | ||
session : AbstractSession
The render session used by the 3d object
| Object3D | ||
sprites : Vector
Returns an array of the 3d sprites contained in the mesh object.
| Mesh | ||
spriteVOs : Vector
Returns an array of the spriteVOs contained in the mesh object.
| Mesh | ||
startIndices : Vector
Returns an array of the start indices contained in the mesh object.
| Mesh | ||
transform : Matrix3D
Defines the transformation of the 3d object, relative to the local coordinates of the parent
ObjectContainer3D . | Object3D | ||
type : String = "mesh"
String defining the type of class used to generate the mesh.
| Mesh | ||
url : String
String defining the source of the mesh.
| Mesh | ||
useHandCursor : Boolean = false
Defines whether a hand cursor is displayed when the mouse rolls over the 3d object.
| Object3D | ||
vertices : Vector
Returns an array of the vertices contained in the mesh object.
| Mesh | ||
verts : Vector | Mesh | ||
visible : Boolean
Defines whether the 3d object is visible in the scene
| Object3D | ||
x : Number
Defines the x coordinate of the 3d object relative to the local coordinates of the parent
ObjectContainer3D . | Object3D | ||
xOffset : Number | BezierPatch | ||
y : Number
Defines the y coordinate of the 3d object relative to the local coordinates of the parent
ObjectContainer3D . | Object3D | ||
yOffset : Number | BezierPatch | ||
z : Number
Defines the z coordinate of the 3d object relative to the local coordinates of the parent
ObjectContainer3D . | Object3D | ||
zOffset : Number | BezierPatch |
Method | Defined by | ||
---|---|---|---|
Creates a new
BezierPatch object. | BezierPatch | ||
Adds a face object to the mesh object.
| Mesh | ||
addOnDimensionsChange(listener:Function):void
Default method for adding a dimensionschanged event listener
| Object3D | ||
addOnMouseDown(listener:Function):void
Default method for adding a mouseDown3D event listener
| Object3D | ||
addOnMouseMove(listener:Function):void
Default method for adding a mouseMove3D event listener
| Object3D | ||
addOnMouseOut(listener:Function):void
Default method for adding a mouseOut3D event listener
| Object3D | ||
addOnMouseOver(listener:Function):void
Default method for adding a mouseOver3D event listener
| Object3D | ||
addOnMouseUp(listener:Function):void
Default method for adding a mouseUp3D event listener
| Object3D | ||
addOnPositionChange(listener:Function):void
Default method for adding a positionchanged event listener
| Object3D | ||
addOnRollOut(listener:Function):void
Default method for adding a rollOut3D event listener
| Object3D | ||
addOnRollOver(listener:Function):void
Default method for adding a rollOver3D event listener
| Object3D | ||
addOnScaleChange(listener:Function):void
Default method for adding a scalechanged event listener
| Object3D | ||
addOnSceneChange(listener:Function):void
Default method for adding a scenechanged event listener
| Object3D | ||
addOnSceneTransformChange(listener:Function):void
Default method for adding a scenetransformchanged event listener
| Object3D | ||
addOnSessionChange(listener:Function):void
Default method for adding a sessionchanged event listener
| Object3D | ||
addOnVisibilityUpdate(listener:Function):void
Default method for adding a visibilityUpdated event listener
| Object3D | ||
Adds a segment object to the mesh object.
| Mesh | ||
Adds a sprite3d object to the mesh object.
| Mesh | ||
applyPosition(dx:Number, dy:Number, dz:Number):void
Apply the given position to the geometry without altering the appearance of the mesh
| Mesh | ||
applyRotations():void
Apply the local rotations to the geometry without altering the appearance of the mesh
| Mesh | ||
asAS3Class(classname:String = null, packagename:String = "", round:Boolean = false, animated:Boolean = false):String
Returns a formatted string containing a self contained AS3 class definition that can be used to re-create the mesh.
| Mesh | ||
asXML():XML
Returns an xml representation of the mesh
| Mesh | ||
buildPatch():void
Generate the patch mesh based on the patch data and render modes.
| BezierPatch | ||
centerPivot():void
Adjusts the pivot point of the object so that it lies at the center of it's geoemtry.
| Object3D | ||
Duplicates the mesh properties to another 3d object.
| Mesh | ||
Duplicates the mesh properties to another 3d object, including geometry.
| Mesh | ||
Calulates the absolute distance between the local 3d object position and the position of the given 3d object
| Object3D | ||
invertFaces():void
Inverts the geometry of all face objects.
| Mesh | ||
lookAt(target:Vector3D, upAxis:Vector3D = null):void
Rotates the 3d object around to face a point defined relative to the local coordinates of the parent
ObjectContainer3D . | Object3D | ||
moveBackward(distance:Number):void
Moves the 3d object backwards along it's local z axis
| Object3D | ||
moveDown(distance:Number):void
Moves the 3d object backwards along it's local y axis
| Object3D | ||
moveForward(distance:Number):void
Moves the 3d object forwards along it's local z axis
| Object3D | ||
moveLeft(distance:Number):void
Moves the 3d object backwards along it's local x axis
| Object3D | ||
movePivot(dx:Number, dy:Number, dz:Number):void
Moves the local point around which the object rotates.
| Object3D | ||
moveRight(distance:Number):void
Moves the 3d object forwards along it's local x axis
| Object3D | ||
moveTo(dx:Number, dy:Number, dz:Number):void
Moves the 3d object directly to a point in space
| Object3D | ||
moveUp(distance:Number):void
Moves the 3d object forwards along it's local y axis
| Object3D | ||
pitch(angle:Number):void
Rotates the 3d object around it's local x-axis
| Object3D | ||
Divides a face object into 4 equal sized face objects.
| Mesh | ||
quarterFaces():void
Divides all faces objects of a Mesh into 4 equal sized face objects.
| Mesh | ||
refreshPatch():void
Refresh the patch with updated patch data information - this is far quicker than re-building the patch
| BezierPatch | ||
Removes a face object from the mesh object.
| Mesh | ||
removeOnDimensionsChange(listener:Function):void
Default method for removing a dimensionschanged event listener
| Object3D | ||
removeOnMouseDown(listener:Function):void
Default method for removing a mouseDown3D event listener
| Object3D | ||
removeOnMouseMove(listener:Function):void
Default method for removing a mouseMove3D event listener
| Object3D | ||
removeOnMouseOut(listener:Function):void
Default method for removing a mouseOut3D event listener
| Object3D | ||
removeOnMouseOver(listener:Function):void
Default method for removing a mouseOver3D event listener
| Object3D | ||
removeOnMouseUp(listener:Function):void
Default method for removing a mouseUp3D event listener
| Object3D | ||
removeOnPositionChange(listener:Function):void
Default method for removing a positionchanged event listener
| Object3D | ||
removeOnRollOut(listener:Function):void
Default method for removing a rollOut3D event listener
| Object3D | ||
removeOnRollOver(listener:Function):void
Default method for removing a rollOver3D event listener
| Object3D | ||
removeOnScaleChange(listener:Function):void
Default method for removing a scalechanged event listener
| Object3D | ||
removeOnSceneChange(listener:Function):void
Default method for removing a scenechanged event listener
| Object3D | ||
removeOnSceneTransformChange(listener:Function):void
Default method for removing a scenetransformchanged event listener
| Object3D | ||
removeOnSessionChange(listener:Function):void
Default method for removing a sessionchanged event listener
| Object3D | ||
removeOnVisibilityUpdate(listener:Function):void
Default method for removing a visibilityUpdated event listener
| Object3D | ||
Removes a segment object from the mesh object.
| Mesh | ||
Removes a 3d sprite object from the mesh object.
| Mesh | ||
roll(angle:Number):void
Rotates the 3d object around it's local z-axis
| Object3D | ||
rotate(axis:Vector3D, angle:Number):void
Rotates the 3d object around an axis by a defined angle
| Object3D | ||
rotateTo(ax:Number, ay:Number, az:Number):void
Rotates the 3d object directly to a euler angle
| Object3D | ||
scale(scale:Number):void
Scales the contents of the 3d object.
| Object3D | ||
Divides a face object into 2 face objects.
| Mesh | ||
splitFaces(side:int = 0):void
Divides all faces objects of a Mesh into 2 face objects.
| Mesh | ||
tick(time:int):void
Called by the
TickTraverser . | Object3D | ||
toString():String
Used to trace the values of a 3d object.
| Object3D | ||
translate(axis:Vector3D, distance:Number):void
Moves the 3d object along a vector by a defined length
| Object3D | ||
Used when traversing the scenegraph
| Object3D | ||
Divides a face object into 3 face objects.
| Mesh | ||
triFaces():void
Divides all faces objects of a Mesh into 3 face objects.
| Mesh | ||
updateBounds():void
| Mesh | ||
Updates the materials in the mesh object
| Mesh | ||
update vertex information.
| Mesh | ||
yaw(angle:Number):void
Rotates the 3d object around it's local y-axis
| Object3D |
Constant | Defined by | ||
---|---|---|---|
B : int = 2048 [static]
| BezierPatch | ||
BACK : Array [static]
| BezierPatch | ||
BASEWIRE_ONLY : int = 2 [static]
| BezierPatch | ||
BOTTOM : Array [static]
| BezierPatch | ||
BOTTOMLEFT : int = 3 [static]
| BezierPatch | ||
BOTTOMRIGHT : int = 4 [static]
| BezierPatch | ||
BX : int [static]
| BezierPatch | ||
BY : int [static]
| BezierPatch | ||
BZ : int [static]
| BezierPatch | ||
FRONT : Array [static]
| BezierPatch | ||
L : int = 256 [static]
| BezierPatch | ||
LEFT : Array [static]
| BezierPatch | ||
LX : int [static]
| BezierPatch | ||
LY : int [static]
| BezierPatch | ||
LZ : int [static]
| BezierPatch | ||
MIRRORWIRE_ONLY : int = 3 [static]
| BezierPatch | ||
N : int = 1 [static]
| BezierPatch | ||
NOTSET : int = 0 [static]
| BezierPatch | ||
PATCH : int = 0 [static]
| BezierPatch | ||
R : int = 512 [static]
| BezierPatch | ||
RIGHT : Array [static]
| BezierPatch | ||
RX : int [static]
| BezierPatch | ||
RY : int [static]
| BezierPatch | ||
RZ : int [static]
| BezierPatch | ||
T : int = 1024 [static]
| BezierPatch | ||
TOP : Array [static]
| BezierPatch | ||
TOPLEFT : int = 1 [static]
| BezierPatch | ||
TOPRIGHT : int = 2 [static]
| BezierPatch | ||
TX : int [static]
| BezierPatch | ||
TY : int [static]
| BezierPatch | ||
TZ : int [static]
| BezierPatch | ||
WIRE_ONLY : int = 1 [static]
| BezierPatch | ||
X : int = 2 [static]
| BezierPatch | ||
XY : int = 32 [static]
| BezierPatch | ||
XYZ : int = 64 [static]
| BezierPatch | ||
XZ : int = 4 [static]
| BezierPatch | ||
Y : int = 16 [static]
| BezierPatch | ||
YZ : int = 128 [static]
| BezierPatch | ||
Z : int = 8 [static]
| BezierPatch |
connectMirrors | property |
public var connectMirrors:Number
patchData | property |
public var patchData:PatchData
renderMode | property |
public var renderMode:Number
xOffset | property |
public var xOffset:Number
yOffset | property |
public var yOffset:Number
zOffset | property |
public var zOffset:Number
BezierPatch | () | constructor |
public function BezierPatch(patchDataPrm:PatchData, init:Object = null)
Parameters
patchDataPrm:PatchData — Patch definition for this object.
|
|
init:Object (default = null ) — [optional] An initialisation object for specifying default instance properties.
|
xoffset:Number (default = 0) | |
yoffset:Number (default = 0) | |
zoffset:Number (default = 0) | |
renderMode:Int (default = 0, min:0, max:3 } ) |
buildPatch | () | method |
public function buildPatch():void
Generate the patch mesh based on the patch data and render modes.
refreshPatch | () | method |
public function refreshPatch():void
Refresh the patch with updated patch data information - this is far quicker than re-building the patch
B | constant |
public static const B:int = 2048
BACK | constant |
public static const BACK:Array
BASEWIRE_ONLY | constant |
public static const BASEWIRE_ONLY:int = 2
BOTTOM | constant |
public static const BOTTOM:Array
BOTTOMLEFT | constant |
public static const BOTTOMLEFT:int = 3
BOTTOMRIGHT | constant |
public static const BOTTOMRIGHT:int = 4
BX | constant |
public static const BX:int
BY | constant |
public static const BY:int
BZ | constant |
public static const BZ:int
FRONT | constant |
public static const FRONT:Array
L | constant |
public static const L:int = 256
LEFT | constant |
public static const LEFT:Array
LX | constant |
public static const LX:int
LY | constant |
public static const LY:int
LZ | constant |
public static const LZ:int
MIRRORWIRE_ONLY | constant |
public static const MIRRORWIRE_ONLY:int = 3
N | constant |
public static const N:int = 1
NOTSET | constant |
public static const NOTSET:int = 0
PATCH | constant |
public static const PATCH:int = 0
R | constant |
public static const R:int = 512
RIGHT | constant |
public static const RIGHT:Array
RX | constant |
public static const RX:int
RY | constant |
public static const RY:int
RZ | constant |
public static const RZ:int
T | constant |
public static const T:int = 1024
TOP | constant |
public static const TOP:Array
TOPLEFT | constant |
public static const TOPLEFT:int = 1
TOPRIGHT | constant |
public static const TOPRIGHT:int = 2
TX | constant |
public static const TX:int
TY | constant |
public static const TY:int
TZ | constant |
public static const TZ:int
WIRE_ONLY | constant |
public static const WIRE_ONLY:int = 1
X | constant |
public static const X:int = 2
XY | constant |
public static const XY:int = 32
XYZ | constant |
public static const XYZ:int = 64
XZ | constant |
public static const XZ:int = 4
Y | constant |
public static const Y:int = 16
YZ | constant |
public static const YZ:int = 128
Z | constant |
public static const Z:int = 8