Class | Description | |
---|---|---|
HeightMapDataChannel | ||
LightPrebaker | ||
NormalBumpMaker | Utility class, principally to transform bump map data into normal map data. | |
NormalMapGenerator | ||
NormalMapType | ||
Projector | Class remaps the uvs of an Object3D for a given orientation: projection strings = "front", "back", "top", "bottom", "left","right", "cylindricalX", "cylindricalY", "cylindricalZ", "spherical" or "spherical2" | |
SimpleShadow | This class generates a top projection shadow from vertex information of a given Object3D, Most suitable for still objects. | |
TangentToObjectMapper | A util class that transforms a tangent space normal map to an object space normal map. | |
WaterMap | Water maps allows you to stitch several procedural water normal maps and update the animation with a single method call. |