Classes
 ClassDescription
 ColorMaterial ColorMaterial is a single-pass material that uses a flat color as the surface's diffuse reflection value.
 ColorMultiPassMaterial ColorMultiPassMaterial is a multi-pass material that uses a flat color as the surface's diffuse reflection value.
 LightSources Enumeration class for defining which lighting types affect the specific material lighting component (diffuse and specular).
 MaterialBase MaterialBase forms an abstract base class for any material.
 MultiPassMaterialBase MultiPassMaterialBase forms an abstract base class for the default multi-pass materials provided by Away3D, using material methods to define their appearance.
 OcclusionMaterial OcclusionMaterial is a ColorMaterial for an object to prevents drawing anything that is placed behind it.
 SegmentMaterial SegmentMaterial is a material exclusively used to render wireframe objects
 SinglePassMaterialBase SinglePassMaterialBase forms an abstract base class for the default single-pass materials provided by Away3D, using material methods to define their appearance.
 SkyBoxMaterial SkyBoxMaterial is a material exclusively used to render skyboxes
 SpriteSheetMaterial SpriteSheetMaterial is a material required for a SpriteSheetAnimator if you have an animation spreaded over more maps and/or have animated normalmaps, specularmaps
 TextureMaterial TextureMaterial is a single-pass material that uses a texture to define the surface's diffuse reflection colour (albedo).
 TextureMultiPassMaterial TextureMultiPassMaterial is a multi-pass material that uses a texture to define the surface's diffuse reflection colour (albedo).