| Class | Description |
---|
| ColorMaterial |
ColorMaterial is a single-pass material that uses a flat color as the surface's diffuse reflection value. |
| ColorMultiPassMaterial |
ColorMultiPassMaterial is a multi-pass material that uses a flat color as the surface's diffuse reflection value. |
| LightSources |
Enumeration class for defining which lighting types affect the specific material
lighting component (diffuse and specular). |
| MaterialBase |
MaterialBase forms an abstract base class for any material. |
| MultiPassMaterialBase |
MultiPassMaterialBase forms an abstract base class for the default multi-pass materials provided by Away3D,
using material methods to define their appearance. |
| OcclusionMaterial |
OcclusionMaterial is a ColorMaterial for an object to prevents drawing anything that is placed behind it. |
| SegmentMaterial |
SegmentMaterial is a material exclusively used to render wireframe objects
|
| SinglePassMaterialBase |
SinglePassMaterialBase forms an abstract base class for the default single-pass materials provided by Away3D,
using material methods to define their appearance. |
| SkyBoxMaterial |
SkyBoxMaterial is a material exclusively used to render skyboxes
|
| SpriteSheetMaterial |
SpriteSheetMaterial is a material required for a SpriteSheetAnimator if you have an animation spreaded over more maps
and/or have animated normalmaps, specularmaps
|
| TextureMaterial |
TextureMaterial is a single-pass material that uses a texture to define the surface's diffuse reflection colour (albedo). |
| TextureMultiPassMaterial |
TextureMultiPassMaterial is a multi-pass material that uses a texture to define the surface's diffuse reflection colour (albedo). |