A  B  C  D  E  F  G  H  I  J  K  L  M  N  O  P  Q  R  S  T  U  V  W  X  Y  Z  
IAnimationSet — Interface, package away3d.animators
Provides an interface for data set classes that hold animation data for use in animator classes.
IAnimationState — Interface, package away3d.animators.states
IAnimationTransition — Interface, package away3d.animators.transitions
IAnimator — Interface, package away3d.animators
Provides an interface for animator classes that control animation output from a data set subtype of AnimationSetBase.
IAsset — Interface, package away3d.library.assets
id — Property, interface away3d.library.assets.IAsset
The id of the asset.
id — Property, class away3d.library.assets.NamedAssetBase
id — Property, class away3d.loaders.misc.ResourceDependency
IDUtil — class, package away3d.library.utils
IEntitySorter — Interface, package away3d.core.sort
EntitySorterBase provides an abstract base class to sort geometry information in an EntityCollector object for rendering.
IGNORE — Constant Static Property, class away3d.library.naming.ConflictStrategy
Specifies that naming conflicts should be ignored.
IgnoreConflictStrategy — class, package away3d.library.naming
IgnoreConflictStrategy() — Constructor, class away3d.library.naming.IgnoreConflictStrategy
ignoreLights — Property, class away3d.materials.passes.SuperShaderPass
Indicates whether lights should be ignored in this pass.
ignoreSides — Property, class away3d.extrusions.LatheExtrude
Defines if the top, bottom, left, right, front or back of the the extrusion is left open.
ignoreSides — Property, class away3d.extrusions.LinearExtrude
Defines if the top, bottom, left, right, front or back of the the extrusion is left open.
_ignoreTransform — Property, class away3d.containers.ObjectContainer3D
ignoreTransform — Property, class away3d.containers.ObjectContainer3D
Does not apply any transformations to this object.
ignoreTransform — Property, class away3d.entities.Entity
ImageParser — class, package away3d.loaders.parsers
ImageParser provides a "parser" for natively supported image types (jpg, png).
ImageParser() — Constructor, class away3d.loaders.parsers.ImageParser
Creates a new ImageParser object.
images — Property, class away3d.loaders.parsers.DAEParser
IMaterialOwner — Interface, package away3d.core.base
IMaterialOwner provides an interface for objects that can use materials.
_implicitPartition — Property, class away3d.containers.ObjectContainer3D
implicitPartition — Property, class away3d.containers.ObjectContainer3D
implicitPartition — Property, class away3d.entities.Entity
IN — Constant Static Property, class away3d.core.math.PlaneClassification
includeCasters — Property, class away3d.materials.passes.LightingPass
Indicates whether or not shadow casting lights need to be included.
includeCasters — Property, class away3d.materials.passes.SuperShaderPass
Indicates whether lights that cast shadows should be included in the pass.
includeDependencies — Property, class away3d.loaders.misc.AssetLoaderContext
Defines whether dependencies (all files except the one at the URL given to the load() or parseData() operations) should be automatically loaded.
includeMethodVO(methodVO:away3d.materials.methods:MethodVO) — method, class away3d.materials.compilation.MethodDependencyCounter
Increases dependency counters for the named registers listed as required by the given MethodVO.
incrementStrafe(val:Number) — method, class away3d.controllers.FirstPersonController
incrementWalk(val:Number) — method, class away3d.controllers.FirstPersonController
index — Property, class away3d.animators.PathAnimator
Set the pointer to a given segment along the path
index — Property, class away3d.animators.data.ParticleAnimationData
index — Property, class away3d.animators.data.ParticleProperties
The index of the current particle being set.
_index — Property, class away3d.core.base.SubMesh
index — Property, class away3d.core.base.data.Vertex
To define/store the index of value object
index — Property, class away3d.core.pick.PickingCollisionVO
The index of the face where the event took pl ace.
index — Property, class away3d.events.MouseEvent3D
The index of the face where the event took place.
index — Property, class away3d.events.TouchEvent3D
The index of the face where the event took place.
index — Property, class away3d.materials.compilation.ShaderRegisterElement
The register's index.
index — Property, class away3d.primitives.data.Segment
_indexBuffer — Property, class away3d.core.base.SubGeometryBase
indexBuffer — Property, class away3d.core.managers.RTTBufferManager
_indexBufferContext — Property, class away3d.core.base.SubGeometryBase
indexData — Property, interface away3d.core.base.IRenderable
Retrieves the object's indices as a uint array.
indexData — Property, interface away3d.core.base.ISubGeometry
Retrieves the object's indices as a uint array.
indexData — Property, class away3d.core.base.SubMesh
indexData — Property, class away3d.entities.SegmentSet
indexData — Property, class away3d.entities.Sprite3D
indexData — Property, class away3d.primitives.SkyBox
_indices — Property, class away3d.core.base.SubGeometryBase
_indicesInvalid — Property, class away3d.core.base.SubGeometryBase
info — Property, class away3d.errors.DeprecationError
initColorRegisters() — method, class away3d.animators.data.AnimationRegisterCache
initCommonsData() — method, class away3d.materials.passes.CompiledPass
Initializes commonly required constant values.
initCompiler(profile:String) — method, class away3d.materials.passes.CompiledPass
Initializes the compiler for this pass.
initConstants(vo:away3d.materials.methods:MethodVO) — method, class away3d.materials.methods.BasicAmbientMethod
Initializes unchanging shader constants using the data from a MethodVO.
initConstants(vo:away3d.materials.methods:MethodVO) — method, class away3d.materials.methods.CascadeShadowMapMethod
Initializes unchanging shader constants using the data from a MethodVO.
initConstants(vo:away3d.materials.methods:MethodVO) — method, class away3d.materials.methods.CelDiffuseMethod
Initializes unchanging shader constants using the data from a MethodVO.
initConstants(vo:away3d.materials.methods:MethodVO) — method, class away3d.materials.methods.CompositeDiffuseMethod
Initializes unchanging shader constants using the data from a MethodVO.
initConstants(vo:away3d.materials.methods:MethodVO) — method, class away3d.materials.methods.CompositeSpecularMethod
Initializes unchanging shader constants using the data from a MethodVO.
initConstants(vo:away3d.materials.methods:MethodVO) — method, class away3d.materials.methods.DepthDiffuseMethod
Initializes unchanging shader constants using the data from a MethodVO.
initConstants(vo:away3d.materials.methods:MethodVO) — method, class away3d.materials.methods.DitheredShadowMapMethod
Initializes unchanging shader constants using the data from a MethodVO.
initConstants(vo:away3d.materials.methods:MethodVO) — method, class away3d.materials.methods.FilteredShadowMapMethod
Initializes unchanging shader constants using the data from a MethodVO.
initConstants(vo:away3d.materials.methods:MethodVO) — method, class away3d.materials.methods.FogMethod
Initializes unchanging shader constants using the data from a MethodVO.
initConstants(vo:away3d.materials.methods:MethodVO) — method, class away3d.materials.methods.FresnelEnvMapMethod
Initializes unchanging shader constants using the data from a MethodVO.
initConstants(vo:away3d.materials.methods:MethodVO) — method, class away3d.materials.methods.FresnelSpecularMethod
Initializes unchanging shader constants using the data from a MethodVO.
initConstants(vo:away3d.materials.methods:MethodVO) — method, class away3d.materials.methods.HeightMapNormalMethod
Initializes unchanging shader constants using the data from a MethodVO.
initConstants(vo:away3d.materials.methods:MethodVO) — method, class away3d.materials.methods.NearShadowMapMethod
Initializes unchanging shader constants using the data from a MethodVO.
initConstants(vo:away3d.materials.methods:MethodVO) — method, class away3d.materials.methods.ProjectiveTextureMethod
Initializes unchanging shader constants using the data from a MethodVO.
initConstants(vo:away3d.materials.methods:MethodVO) — method, class away3d.materials.methods.RefractionEnvMapMethod
Initializes unchanging shader constants using the data from a MethodVO.
initConstants(vo:away3d.materials.methods:MethodVO) — method, class away3d.materials.methods.RimLightMethod
Initializes unchanging shader constants using the data from a MethodVO.
initConstants(vo:away3d.materials.methods:MethodVO) — method, class away3d.materials.methods.ShadingMethodBase
Initializes unchanging shader constants using the data from a MethodVO.
initConstants(vo:away3d.materials.methods:MethodVO) — method, class away3d.materials.methods.SimpleShadowMapMethodBase
Initializes unchanging shader constants using the data from a MethodVO.
initConstants(vo:away3d.materials.methods:MethodVO) — method, class away3d.materials.methods.SimpleWaterNormalMethod
Initializes unchanging shader constants using the data from a MethodVO.
initConstants(vo:away3d.materials.methods:MethodVO) — method, class away3d.materials.methods.SoftShadowMapMethod
Initializes unchanging shader constants using the data from a MethodVO.
initConstants(vo:away3d.materials.methods:MethodVO) — method, class away3d.materials.methods.SubsurfaceScatteringDiffuseMethod
Initializes unchanging shader constants using the data from a MethodVO.
initConstants(vo:away3d.materials.methods:MethodVO) — method, class away3d.materials.methods.TerrainDiffuseMethod
Initializes unchanging shader constants using the data from a MethodVO.
initConstants(vo:away3d.materials.methods:MethodVO) — method, class away3d.materials.methods.TripleFilteredShadowMapMethod
initDistributions() — Static Method , class away3d.core.math.PoissonLookup
initialColor — Property, class away3d.animators.states.ParticleInitialColorState
Defines the initial color transform of the state, when in global mode.
initLightData() — method, class away3d.materials.compilation.LightingShaderCompiler
Prepares the setup for the light code.
initLightData() — method, class away3d.materials.compilation.ShaderCompiler
Prepares the setup for the light code.
initLightData() — method, class away3d.materials.compilation.SuperShaderCompiler
Prepares the setup for the light code.
initParticleFunc — Property, class away3d.animators.ParticleAnimationSet
Initialiser function for static particle properties.
initRegisterIndices() — method, class away3d.materials.compilation.LightingShaderCompiler
Reset all the indices to "unused".
initRegisterIndices() — method, class away3d.materials.compilation.ShaderCompiler
Reset all the indices to "unused".
initUVTransformData() — method, class away3d.materials.passes.CompiledPass
Initializes the default UV transformation matrix.
initVO(vo:away3d.materials.methods:MethodVO) — method, class away3d.materials.methods.AlphaMaskMethod
Initializes the properties for a MethodVO, including register and texture indices.
initVO(vo:away3d.materials.methods:MethodVO) — method, class away3d.materials.methods.AnisotropicSpecularMethod
Initializes the properties for a MethodVO, including register and texture indices.
initVO(vo:away3d.materials.methods:MethodVO) — method, class away3d.materials.methods.BasicAmbientMethod
Initializes the properties for a MethodVO, including register and texture indices.
initVO(vo:away3d.materials.methods:MethodVO) — method, class away3d.materials.methods.BasicDiffuseMethod
initVO(vo:away3d.materials.methods:MethodVO) — method, class away3d.materials.methods.BasicNormalMethod
Initializes the properties for a MethodVO, including register and texture indices.
initVO(vo:away3d.materials.methods:MethodVO) — method, class away3d.materials.methods.BasicSpecularMethod
Initializes the properties for a MethodVO, including register and texture indices.
initVO(vo:away3d.materials.methods:MethodVO) — method, class away3d.materials.methods.CascadeShadowMapMethod
Initializes the properties for a MethodVO, including register and texture indices.
initVO(vo:away3d.materials.methods:MethodVO) — method, class away3d.materials.methods.CompositeDiffuseMethod
initVO(vo:away3d.materials.methods:MethodVO) — method, class away3d.materials.methods.CompositeSpecularMethod
Initializes the properties for a MethodVO, including register and texture indices.
initVO(vo:away3d.materials.methods:MethodVO) — method, class away3d.materials.methods.DitheredShadowMapMethod
Initializes the properties for a MethodVO, including register and texture indices.
initVO(vo:away3d.materials.methods:MethodVO) — method, class away3d.materials.methods.EnvMapAmbientMethod
Initializes the properties for a MethodVO, including register and texture indices.
initVO(vo:away3d.materials.methods:MethodVO) — method, class away3d.materials.methods.EnvMapMethod
Initializes the properties for a MethodVO, including register and texture indices.
initVO(vo:away3d.materials.methods:MethodVO) — method, class away3d.materials.methods.FogMethod
Initializes the properties for a MethodVO, including register and texture indices.
initVO(vo:away3d.materials.methods:MethodVO) — method, class away3d.materials.methods.FresnelEnvMapMethod
Initializes the properties for a MethodVO, including register and texture indices.
initVO(vo:away3d.materials.methods:MethodVO) — method, class away3d.materials.methods.FresnelPlanarReflectionMethod
Initializes the properties for a MethodVO, including register and texture indices.
initVO(vo:away3d.materials.methods:MethodVO) — method, class away3d.materials.methods.LightMapDiffuseMethod
initVO(vo:away3d.materials.methods:MethodVO) — method, class away3d.materials.methods.LightMapMethod
Initializes the properties for a MethodVO, including register and texture indices.
initVO(vo:away3d.materials.methods:MethodVO) — method, class away3d.materials.methods.NearShadowMapMethod
Initializes the properties for a MethodVO, including register and texture indices.
initVO(vo:away3d.materials.methods:MethodVO) — method, class away3d.materials.methods.OutlineMethod
Initializes the properties for a MethodVO, including register and texture indices.
initVO(vo:away3d.materials.methods:MethodVO) — method, class away3d.materials.methods.PlanarReflectionMethod
Initializes the properties for a MethodVO, including register and texture indices.
initVO(vo:away3d.materials.methods:MethodVO) — method, class away3d.materials.methods.RefractionEnvMapMethod
Initializes the properties for a MethodVO, including register and texture indices.
initVO(vo:away3d.materials.methods:MethodVO) — method, class away3d.materials.methods.RimLightMethod
Initializes the properties for a MethodVO, including register and texture indices.
initVO(vo:away3d.materials.methods:MethodVO) — method, class away3d.materials.methods.ShadingMethodBase
Initializes the properties for a MethodVO, including register and texture indices.
initVO(vo:away3d.materials.methods:MethodVO) — method, class away3d.materials.methods.SimpleShadowMapMethodBase
Initializes the properties for a MethodVO, including register and texture indices.
initVO(vo:away3d.materials.methods:MethodVO) — method, class away3d.materials.methods.SimpleWaterNormalMethod
Initializes the properties for a MethodVO, including register and texture indices.
inputA — Property, class away3d.animators.nodes.SkeletonBinaryLERPNode
Defines input node A to use for the blended output.
inputB — Property, class away3d.animators.nodes.SkeletonBinaryLERPNode
Defines input node B to use for the blended output.
_inputs — Property, class away3d.animators.nodes.SkeletonNaryLERPNode
instance — Static Property, class away3d.debug.AwayStats
Holds a reference to the stats widget (or if several have been created during session, the one that was last instantiated.) Allows you to set properties and register views from anywhere in your code.
_instances — Static Property, class away3d.library.AssetLibrary
INT16 — Constant Static Property, class away3d.loaders.parsers.AWD2Parser
INT32 — Constant Static Property, class away3d.loaders.parsers.AWD2Parser
INT8 — Constant Static Property, class away3d.loaders.parsers.AWD2Parser
intensity — Property, class away3d.filters.RadialBlurFilter3D
intensity — Property, class away3d.filters.tasks.Filter3DRadialBlurTask
interleaveBuffers(numVertices:uint, vertices:Vector$Number, normals:Vector$Number, tangents:Vector$Number, uvs:Vector$Number, suvs:Vector$Number) — Static Method , class away3d.tools.utils.GeomUtil
InterleavedStereoRenderMethod — class, package away3d.stereo.methods
InterleavedStereoRenderMethod() — Constructor, class away3d.stereo.methods.InterleavedStereoRenderMethod
internalUpdate() — method, class away3d.entities.Entity
INTERSECT — Constant Static Property, class away3d.core.math.PlaneClassification
intersectsSphere(pOrig:flash.geom:Vector3D, dir:flash.geom:Vector3D, sPos:flash.geom:Vector3D, radius:Number) — method, class away3d.tools.utils.Ray
Checks if a ray intersects a sphere.
invalidateBounds(subGeom:away3d.core.base:ISubGeometry) — method, class away3d.core.base.Geometry
invalidateBounds() — method, class away3d.core.base.SubGeometryBase
invalidateBounds() — method, class away3d.entities.Entity
Invalidates the bounding volume, causing to be updated when requested.
invalidateBounds() — method, class away3d.primitives.SkyBox
Invalidates the bounding volume, causing to be updated when requested.
invalidateBuffer() — method, class away3d.animators.data.AnimationSubGeometry
invalidateBuffers(invalid:Vector$Boolean) — method, class away3d.core.base.CompactSubGeometry
invalidateBuffers(invalid:Vector$Boolean) — method, class away3d.core.base.SubGeometryBase
Invalidates all buffers in a vector, causing them the update when they are first requested.
invalidateContent() — method, class away3d.textures.TextureProxyBase
invalidateEntityBounds(entity:away3d.entities:Entity) — method, class away3d.containers.Scene3D
When an entity has moved or changed size, update its position in its partition tree.
invalidateGeometry() — method, class away3d.extrusions.Elevation
Invalidates the primitive's geometry, causing it to be updated when requested.
invalidateGeometry() — method, class away3d.primitives.PrimitiveBase
Invalidates the primitive's geometry, causing it to be updated when requested.
invalidateGeometry() — method, class away3d.primitives.WireframePrimitiveBase
invalidateMatrix() — method, class away3d.cameras.lenses.LensBase
Invalidates the projection matrix, which will cause it to be updated on the next request.
invalidateProgram3D() — method, class away3d.filters.tasks.Filter3DTaskBase
invalidateSceneTransform() — method, class away3d.cameras.Camera3D
Invalidates the scene transformation matrix, causing it to be updated the next time it's requested.
invalidateSceneTransform() — method, class away3d.containers.ObjectContainer3D
Invalidates the scene transformation matrix, causing it to be updated the next time it's requested.
invalidateSceneTransform() — method, class away3d.entities.Entity
Invalidates the scene transformation matrix, causing it to be updated the next time it's requested.
invalidateSceneTransform() — method, class away3d.entities.TextureProjector
Invalidates the scene transformation matrix, causing it to be updated the next time it's requested.
invalidateScreenPasses() — method, class away3d.materials.MultiPassMaterialBase
Flags that the screen passes have become invalid.
invalidateShaderProgram() — method, class away3d.materials.methods.ShadingMethodBase
Marks the shader program as invalid, so it will be recompiled before the next render.
invalidateShaderProgram(updateMaterial:Boolean) — method, class away3d.materials.passes.CompiledPass
Marks the shader program as invalid, so it will be recompiled before the next render.
invalidateShaderProgram(updateMaterial:Boolean) — method, class away3d.materials.passes.MaterialPassBase
Marks the shader program as invalid, so it will be recompiled before the next render.
invalidateSize() — method, class away3d.textures.TextureProxyBase
invalidateStereoCams() — method, class away3d.stereo.StereoCamera3D
invalidateTextureSize() — method, class away3d.stereo.methods.StereoRenderMethodBase
invalidateTransform() — method, class away3d.containers.ObjectContainer3D
Invalidates the transformation matrix, causing it to be updated upon the next request
invalidateTransform() — method, class away3d.core.base.Object3D
Invalidates the transformation matrix, causing it to be updated upon the next request
invalidateTransform() — method, class away3d.stereo.StereoCamera3D
invalidateUVs() — method, class away3d.extrusions.Elevation
Invalidates the primitive's uv coordinates, causing them to be updated when requested.
invalidateUVs() — method, class away3d.primitives.PrimitiveBase
Invalidates the primitive's uv coordinates, causing them to be updated when requested.
InvalidTextureError — class, package away3d.errors
TextureError is thrown when an invalid texture is used regarding Stage3D limitations.
InvalidTextureError(message:String, id:int) — Constructor, class away3d.errors.InvalidTextureError
Create a new TextureError.
inverseBindPose — Property, class away3d.animators.data.SkeletonJoint
The inverse bind pose matrix, as raw data, used to transform vertices to bind joint space in preparation for transformation using the joint matrix.
inverseSceneTransform — Property, class away3d.containers.ObjectContainer3D
The inverse scene transform object that transforms from world to model space.
inverseSceneTransform — Property, interface away3d.core.base.IRenderable
The inverse scene transform object that transforms from world to model space.
inverseSceneTransform — Property, class away3d.core.base.SubMesh
The inverse scene transform object that transforms from world to model space.
InvertedOctreeNode — class, package away3d.core.partition
InvertedOctreeNode is an octree data structure not used hierarchically for culling, but for fast dynamic insertion.
InvertedOctreeNode(minBounds:flash.geom:Vector3D, maxBounds:flash.geom:Vector3D) — Constructor, class away3d.core.partition.InvertedOctreeNode
invertFaces(mesh:away3d.entities:Mesh, invertU:Boolean) — Static Method , class away3d.tools.helpers.MeshHelper
Inverts the faces of a Mesh
invertFacesInContainer(obj:away3d.containers:ObjectContainer3D) — Static Method , class away3d.tools.helpers.MeshHelper
Inverts the faces of all the Meshes into an ObjectContainer3D
invVertexTransform — Property, class away3d.tools.helpers.data.ParticleGeometryTransform
IPath — Interface, package away3d.paths
IPathSegment — Interface, package away3d.paths
IPicker — Interface, package away3d.core.pick
Provides an interface for picking objects that can pick 3d objects from a view or scene.
IPickingCollider — Interface, package away3d.core.pick
Provides an interface for picking colliders that can be assigned to individual entities in a scene for specific picking behaviour.
IRenderable — Interface, package away3d.core.base
IRenderable provides an interface for objects that can be rendered in the rendering pipeline.
isAnimated — Property, class away3d.loaders.parsers.DAEParser
isBitmapDataValid(bitmapData:flash.display:BitmapData) — method, class away3d.loaders.parsers.ParserBase
Validates a bitmapData loaded before assigning to a default BitmapMaterial
isBitmapDataValid(bitmapData:flash.display:BitmapData) — Static Method , class away3d.tools.utils.TextureUtils
isDefaultPrevented() — method, class away3d.events.LoaderEvent
isDependency — Property, class away3d.events.LoaderEvent
Indicates whether the event occurred while loading a dependency, as opposed to the base file.
isDimensionValid(d:uint) — Static Method , class away3d.tools.utils.TextureUtils
_isFirstLight — Property, class away3d.materials.methods.BasicDiffuseMethod
_isFirstLight — Property, class away3d.materials.methods.BasicSpecularMethod
isInFrustum(planes:Vector$away3d.core.math:Plane3D, numPlanes:int) — method, class away3d.bounds.AxisAlignedBoundingBox
Tests if the bounds are in the camera frustum.
isInFrustum(planes:Vector$away3d.core.math:Plane3D, numPlanes:int) — method, class away3d.bounds.BoundingSphere
todo: pass planes? Tests if the bounds are in the camera frustum.
isInFrustum(planes:Vector$away3d.core.math:Plane3D, numPlanes:int) — method, class away3d.bounds.BoundingVolumeBase
Tests if the bounds are in the camera frustum.
isInFrustum(planes:Vector$away3d.core.math:Plane3D, numPlanes:int) — method, class away3d.bounds.NullBounds
Tests if the bounds are in the camera frustum.
isInFrustum(planes:Vector$away3d.core.math:Plane3D, numPlanes:int) — method, class away3d.core.partition.EntityNode
isInFrustum(planes:Vector$away3d.core.math:Plane3D, numPlanes:int) — method, class away3d.core.partition.InvertedOctreeNode
isInFrustum(planes:Vector$away3d.core.math:Plane3D, numPlanes:int) — method, class away3d.core.partition.NodeBase
Tests if the current node is at least partly inside the frustum.
isInFrustum(planes:Vector$away3d.core.math:Plane3D, numPlanes:int) — method, class away3d.core.partition.OctreeNode
isInFrustum(planes:Vector$away3d.core.math:Plane3D, numPlanes:int) — method, class away3d.core.partition.QuadTreeNode
isInFrustum(planes:Vector$away3d.core.math:Plane3D, numPlanes:int) — method, class away3d.core.partition.SkyBoxNode
isIntersectingRay(rayPosition:flash.geom:Vector3D, rayDirection:flash.geom:Vector3D) — method, class away3d.core.partition.EntityNode
Tests if the current node is intersecting with a ray.
isIntersectingRay(rayPosition:flash.geom:Vector3D, rayDirection:flash.geom:Vector3D) — method, class away3d.core.partition.NodeBase
Tests if the current node is intersecting with a ray.
isIntersectingRay(rayPosition:flash.geom:Vector3D, rayDirection:flash.geom:Vector3D) — method, class away3d.entities.Entity
ISkeletonAnimationState — Interface, package away3d.animators.states
ISound3DDriver — Interface, package away3d.audio.drivers
isPowerOfTwo(value:int) — Static Method , class away3d.tools.utils.TextureUtils
ISpriteSheetAnimationNode — Interface, package away3d.animators.nodes
Provides an interface for animation node classes that hold animation data for use in the SpriteSheetAnimator class.
ISpriteSheetAnimationState — Interface, package away3d.animators.states
Provides an interface for animation node classes that hold animation data for use in the SpriteSheetAnimator class.
_isRoot — Property, class away3d.containers.ObjectContainer3D
ISubGeometry — Interface, package away3d.core.base
IUVAnimationState — Interface, package away3d.animators.states
Provides an interface for animation node classes that hold animation data for use in the UV animator class.
IVertexAnimationState — Interface, package away3d.animators.states
Provides an interface for animation node classes that hold animation data for use in the Vertex animator class.
IVideoPlayer — Interface, package away3d.materials.utils
A  B  C  D  E  F  G  H  I  J  K  L  M  N  O  P  Q  R  S  T  U  V  W  X  Y  Z