Package | away3d.animators.states |
Class | public class ParticleRotateToHeadingState |
Inheritance | ParticleRotateToHeadingState ParticleStateBase AnimationStateBase Object |
Method | Defined By | ||
---|---|---|---|
ParticleRotateToHeadingState | |||
offset(startTime:int):void
Resets the start time of the node to a new value. | AnimationStateBase | ||
phase(value:Number):void
Sets the animation phase of the node. | AnimationStateBase | ||
setRenderState(stage3DProxy:Stage3DProxy, renderable:IRenderable, animationSubGeometry:AnimationSubGeometry, animationRegisterCache:AnimationRegisterCache, camera:Camera3D):void [override] | ParticleRotateToHeadingState | ||
update(time:int):void
Updates the configuration of the node to its current state. | AnimationStateBase |
ParticleRotateToHeadingState | () | Constructor |
public function ParticleRotateToHeadingState(animator:ParticleAnimator, particleNode:ParticleNodeBase)
animator:ParticleAnimator | |
particleNode:ParticleNodeBase |
setRenderState | () | method |
override public function setRenderState(stage3DProxy:Stage3DProxy, renderable:IRenderable, animationSubGeometry:AnimationSubGeometry, animationRegisterCache:AnimationRegisterCache, camera:Camera3D):void
Parameters
stage3DProxy:Stage3DProxy | |
renderable:IRenderable | |
animationSubGeometry:AnimationSubGeometry | |
animationRegisterCache:AnimationRegisterCache | |
camera:Camera3D |