Package | away3d.extrusions |
Class | public class LinearExtrusion |
Inheritance | LinearExtrusion ![]() ![]() ![]() |
Method | Defined by | ||
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LinearExtrusion
(aPoints:Array, init:Object = null) | LinearExtrusion | ||
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Adds a face object to the mesh object.
| Mesh | |
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addOnDimensionsChange(listener:Function):void
Default method for adding a dimensionschanged event listener
| Object3D | |
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addOnMouseDown(listener:Function):void
Default method for adding a mouseDown3D event listener
| Object3D | |
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addOnMouseMove(listener:Function):void
Default method for adding a mouseMove3D event listener
| Object3D | |
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addOnMouseOut(listener:Function):void
Default method for adding a mouseOut3D event listener
| Object3D | |
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addOnMouseOver(listener:Function):void
Default method for adding a mouseOver3D event listener
| Object3D | |
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addOnMouseUp(listener:Function):void
Default method for adding a mouseUp3D event listener
| Object3D | |
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addOnPositionChange(listener:Function):void
Default method for adding a positionchanged event listener
| Object3D | |
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addOnRollOut(listener:Function):void
Default method for adding a rollOut3D event listener
| Object3D | |
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addOnRollOver(listener:Function):void
Default method for adding a rollOver3D event listener
| Object3D | |
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addOnScaleChange(listener:Function):void
Default method for adding a scalechanged event listener
| Object3D | |
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addOnSceneChange(listener:Function):void
Default method for adding a scenechanged event listener
| Object3D | |
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addOnSceneTransformChange(listener:Function):void
Default method for adding a scenetransformchanged event listener
| Object3D | |
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addOnSessionChange(listener:Function):void
Default method for adding a sessionchanged event listener
| Object3D | |
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addOnVisibilityUpdate(listener:Function):void
Default method for adding a visibilityUpdated event listener
| Object3D | |
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Adds a segment object to the mesh object.
| Mesh | |
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Adds a sprite3d object to the mesh object.
| Mesh | |
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applyPosition(dx:Number, dy:Number, dz:Number):void
Apply the given position to the geometry without altering the appearance of the mesh
| Mesh | |
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applyRotations():void
Apply the local rotations to the geometry without altering the appearance of the mesh
| Mesh | |
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asAS3Class(classname:String = null, packagename:String = "", round:Boolean = false, animated:Boolean = false):String
Returns a formatted string containing a self contained AS3 class definition that can be used to re-create the mesh.
| Mesh | |
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asXML():XML
Returns an xml representation of the mesh
| Mesh | |
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centerPivot():void
Adjusts the pivot point of the object so that it lies at the center of it's geoemtry.
| Object3D | |
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Duplicates the mesh properties to another 3d object.
| Mesh | |
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Duplicates the mesh properties to another 3d object, including geometry.
| Mesh | |
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Calulates the absolute distance between the local 3d object position and the position of the given 3d object
| Object3D | |
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invertFaces():void
Inverts the geometry of all face objects.
| Mesh | |
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Rotates the 3d object around to face a point defined relative to the local coordinates of the parent
ObjectContainer3D . | Object3D | |
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moveBackward(distance:Number):void
Moves the 3d object backwards along it's local z axis
| Object3D | |
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moveDown(distance:Number):void
Moves the 3d object backwards along it's local y axis
| Object3D | |
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moveForward(distance:Number):void
Moves the 3d object forwards along it's local z axis
| Object3D | |
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moveLeft(distance:Number):void
Moves the 3d object backwards along it's local x axis
| Object3D | |
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movePivot(dx:Number, dy:Number, dz:Number):void
Moves the local point around which the object rotates.
| Object3D | |
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moveRight(distance:Number):void
Moves the 3d object forwards along it's local x axis
| Object3D | |
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moveTo(dx:Number, dy:Number, dz:Number):void
Moves the 3d object directly to a point in space
| Object3D | |
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moveUp(distance:Number):void
Moves the 3d object forwards along it's local y axis
| Object3D | |
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pitch(angle:Number):void
Rotates the 3d object around it's local x-axis
| Object3D | |
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Divides a face object into 4 equal sized face objects.
| Mesh | |
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quarterFaces():void
Divides all faces objects of a Mesh into 4 equal sized face objects.
| Mesh | |
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Removes a face object from the mesh object.
| Mesh | |
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removeOnDimensionsChange(listener:Function):void
Default method for removing a dimensionschanged event listener
| Object3D | |
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removeOnMouseDown(listener:Function):void
Default method for removing a mouseDown3D event listener
| Object3D | |
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removeOnMouseMove(listener:Function):void
Default method for removing a mouseMove3D event listener
| Object3D | |
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removeOnMouseOut(listener:Function):void
Default method for removing a mouseOut3D event listener
| Object3D | |
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removeOnMouseOver(listener:Function):void
Default method for removing a mouseOver3D event listener
| Object3D | |
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removeOnMouseUp(listener:Function):void
Default method for removing a mouseUp3D event listener
| Object3D | |
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removeOnPositionChange(listener:Function):void
Default method for removing a positionchanged event listener
| Object3D | |
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removeOnRollOut(listener:Function):void
Default method for removing a rollOut3D event listener
| Object3D | |
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removeOnRollOver(listener:Function):void
Default method for removing a rollOver3D event listener
| Object3D | |
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removeOnScaleChange(listener:Function):void
Default method for removing a scalechanged event listener
| Object3D | |
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removeOnSceneChange(listener:Function):void
Default method for removing a scenechanged event listener
| Object3D | |
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removeOnSceneTransformChange(listener:Function):void
Default method for removing a scenetransformchanged event listener
| Object3D | |
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removeOnSessionChange(listener:Function):void
Default method for removing a sessionchanged event listener
| Object3D | |
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removeOnVisibilityUpdate(listener:Function):void
Default method for removing a visibilityUpdated event listener
| Object3D | |
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Removes a segment object from the mesh object.
| Mesh | |
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Removes a 3d sprite object from the mesh object.
| Mesh | |
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roll(angle:Number):void
Rotates the 3d object around it's local z-axis
| Object3D | |
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Rotates the 3d object around an axis by a defined angle
| Object3D | |
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rotateTo(ax:Number, ay:Number, az:Number):void
Rotates the 3d object directly to a euler angle
| Object3D | |
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scale(scale:Number):void
Scales the contents of the 3d object.
| Object3D | |
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Divides a face object into 2 face objects.
| Mesh | |
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splitFaces(side:int = 0):void
Divides all faces objects of a Mesh into 2 face objects.
| Mesh | |
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tick(time:int):void
Called by the
TickTraverser . | Object3D | |
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toString():String
Used to trace the values of a 3d object.
| Object3D | |
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Moves the 3d object along a vector by a defined length
| Object3D | |
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Used when traversing the scenegraph
| Object3D | |
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Divides a face object into 3 face objects.
| Mesh | |
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triFaces():void
Divides all faces objects of a Mesh into 3 face objects.
| Mesh | |
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updateBounds():void
| Mesh | |
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Updates the materials in the mesh object
| Mesh | |
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update vertex information.
| Mesh | |
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yaw(angle:Number):void
Rotates the 3d object around it's local y-axis
| Object3D |
LinearExtrusion | () | constructor |
public function LinearExtrusion(aPoints:Array, init:Object = null)
Parameters
aPoints:Array |
|
init:Object (default = null )
|
axis:String (default = "y") | |
offset:Number (default = 10) | |
subdivision:Int (default = 1, min:1) | |
thickness:Number (default = 0) | |
thickness_subdivision:Int (default = 1, min:1) | |
flip:Boolean (default = false) | |
scaling:Number (default = 1) | |
materials:Object (default = null) | |
omit:String (default = "") | |
coverall:Boolean (default = false) | |
recenter:Boolean (default = false) | |
closepath:Boolean (default = false) |