Class Aligns arrays of Object3Ds, Number3d's or Vertexes compared to each other.
Class Explode corrects all the faces of an object3d with unic vertexes.
Each faces can then be moved independently without influence for the surrounding faces.
Class Grid snaps vertexes/objects according to a given grid unit.
Class Merge merges two meshes into one.
Class Mirror an Object3D geometry and its uv's.
Class Replicate create a new Mesh object from transformed copies of the original.
Class Weld removes from the faces found of one or more object3d all the duplicated vertexes and uv's.