JointPose orientation and translation : local or world?

Software: Away3D 4.x

Tim Knip, Moderator
Posted: 10 October 2011 08:04 PM   Total Posts: 7

Hi,

What transform does JointPose.orientation and JointPose.translation expect?

The joint’s local-transform or the joint’s world-transform?

ie: should I traverse the joint-hierarchy and concat the joint’s local transform with its parent transform?

Thanks!

var matrix Matrix3D getJointMatrix(); // local, world or other?

jointPose.orientation.fromMatrix(matrix);
jointPose.translation matrix.position
   
   

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