Hi,
What transform does JointPose.orientation and JointPose.translation expect?
The joint’s local-transform or the joint’s world-transform?
ie: should I traverse the joint-hierarchy and concat the joint’s local transform with its parent transform?
Thanks!
var matrix : Matrix3D = getJointMatrix(); // local, world or other?
jointPose.orientation.fromMatrix(matrix);
jointPose.translation = matrix.position;