hi all , i have a problem with sprite3d clipping. simply , my sprite3ds are clipped when they touch the edge of the view.
I Have noticed in google group there are a lot of question regarding this : any work around?
i’ve tried (in Frustum clipping) something like this :
public override function checkElements( etcetc):void{
if (mesh.name == ‘DoNot’) return;
but it doesn work ....
Any ideas/workaround???