SkinnedSubGeometry and jointsPerVertex

Software: Away3D 4.x

Tim Knip, Moderator
Posted: 09 October 2011 10:01 PM   Total Posts: 7

Hi,

SkinnedSubGeometry’s constructor takes the param @jointsPerVertex.

Does @jointsPerVertex indicate a fixed number of joints per vertex? Or does it mean the maximum number of joints influencing the vertex?

Working on a DAEParser (COLLADA) where each vertex can be influenced by 0..N joints.

In other words: should I add ‘dummy joints’ if the number of joints influencing a vertex is lower then the ‘maximum’ joints/vertex found in the COLLADA?

[edit]
Looking at MD5Parser
it appears the answer is yes?
Thanks!
[/edit]

   
   

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