Hi,
I’ve not used PV3D or Away3D for a couple of years but since FOTB I got really excited by what is going on now.
I had no problem getting the ant and head demos working from git, so I thought I’d have a go at exporting from maya.
I imported the head.obj and tried to immediately export it in the same format. At first it created an additional head.mtl file, but unchecking all the options except normals got rid of that. Now when I open the original head and mine, I notice mine is twice as big, also the values seem to have 2 extra decimal places.
original first vertex:
v 1.5103 2.6055 0.3272
exported from maya:
v 1.510300 2.605500 0.327200
The error im getting is
RangeError: Error #3669: Bad input size.
at flash.display3D::VertexBuffer3D/uploadFromVector()
How can I get maya to export the head so that its the same as the original, if I can sort that out then I can start playing around with my own models.
Great work guys,
Thanks