Hi guys,
Can anyone confirm if using DirectionalLight3D and WhiteShadingBitmapMaterial works in away3d 2.5? I’m unfortunately locked in to using this older version.
I have a plane the whos material is set to WhiteShadingBitmapMaterial w/ a bitmap texture. When the lighting is added the plane turns full white. If the verteces on the plane are distorted the whole plane turns black. I have been searching around for a solution and have come across two threads with similar issues:
comments at:
http://www.everyday3d.com/blog/index.php/2008/04/26/light-shading-away3d/
thread:
http://groups.google.com/group/away3d-dev/browse_thread/thread/328629317e5b43c2
I( was hoping someone could confirm if in this old away3d build if using theses two classes together works, and if so what the work around is. I really would like to add shadding to the surface as it gets distorted.
Thanks for any help
Andreas