Hi. I’m using a method described here http://away3d.com/forum/viewthread/877/ to draw triangles. Unfortunately after adding about a 1000 triangles I get the:
Error: Error #3691: Resource limit for this resource type exceeded.
at flash.display3D::Context3D/createVertexBuffer()
And all triangles share the same material.
I’m just starting with 3d, so I know I’m doing something wrong. Molehill can handle a lot more polygons. How can I do something like this?
I’m trying to generate a simple terrain with marching cubes, and I need only one material for the whole terrain. Please post some hints….