Anyone? please? (ran outta room at bottom)..
In the following file,(away 3d 3.6) I am loading a collada and
animating the bones. After tweaking the vertex positions of the bones
and adding tweens, it works! but…upon loading the “programmatic”
bones animation only SOMETIMES works; sometimes not! ; so that the
model will rotate in the viewport but none of the bones/tweens, etc—
i might have to load + reload the .swf MANY times until the tweens +
transforms + timer event kick in (in various browsers the result is similar). The overall rotation of the model is always working and the .dae loads in super-quickly. Iam really lost.thank you for your time + consideration.
package
{
import away3d.containers.*;
import away3d.core.*;
import away3d.core.base.*;
import away3d.events.*;
import away3d.loaders.*;
import away3d.materials.BitmapMaterial;
import away3d.modifiers.data.*;
import away3d.primitives.*;
import com.greensock.TweenLite;
import com.greensock.TweenMax;
import com.greensock.core.*;
import com.greensock.easing.*;
import com.greensock.*;
import fl.transitions.*;
import flash.display.Bitmap;
import flash.events.*;
import flash.geom.Vector3D;
import flash.utils.Timer;
[SWF(width=“800”, height=“800”)]
public class anim2 extends SampleBase
{
private var _loader : Loader3D;
private var _skeleton : ObjectContainer3D;
private var mid : Bone;
private var dl: Bone;
private var lfu : Bone;
private var lf : Bone;
private var rfu : Bone;
private var mfu : Bone;
private var mf : Bone;
private var rf : Bone;
private var th : Bone;
private var l:Array;
private var u: Array;
private var myTween:TweenMax;
private var _bitMat:BitmapMaterial;
private var timer:Timer ;
[Embed(source=“doComp.jpg”)]
private var tex:Class;
public function anim2() {
super();
}
protected override function _createScene() : void
{
var collada : Collada = new Collada();
_loader = new Loader3D();
_loader.addEventListener(Loader3DEvent.LOAD_SUCCESS,
_onLoadSuccess);
_loader.loadGeometry(‘knits/25old.dae’,collada);
_loader.y = -250;
_loader.z=750;
_loader.x=-90;
_view.scene.addChild(_loader);
}
private function _onLoadSuccess(ev : Loader3DEvent) : void
{
_skeleton = _loader.handle as ObjectContainer3D;
_bitMat=new BitmapMaterial(Bitmap(new tex()).bitmapData);
_skeleton.materialLibrary.getMaterial(“doComp_jpg”).material=_bitMat;
_skeleton.scale(5);
_skeleton.scaleZ=5.3;
_skeleton.rotationZ= -25;
_skeleton.useHandCursor = true;
dl = _skeleton.getBoneByName(‘DOLL’);
mid = _skeleton.getBoneByName(‘MID’);
lf = _skeleton.getBoneByName(‘LF’);
lfu = _skeleton.getBoneByName(‘LFU’);
mf = _skeleton.getBoneByName(‘MF’);
mfu = _skeleton.getBoneByName(‘MFU’);
rf = _skeleton.getBoneByName(‘RF’);
rfu = _skeleton.getBoneByName(‘RFU’);
th = _skeleton.getBoneByName(‘TH’);
dl.scale(5.2);
th.scale(5.40);
lf.scale(5);
mf.scale(4.88);
rf.scale(4.88);
mid.addOnMouseOver(onMouseOver);
dl.ownCanvas=true;
l=[];
u=[];
l.push(rf,mf,lf);
u.push(rfu,mfu,lfu);
OverwriteManager.init(OverwriteManager.AUTO);
timer= new Timer(1500,1);
timer.addEventListener(TimerEvent.TIMER, onOver);
timer.start();
}
protected function onOver(event:TimerEvent):void{
myTween=new TweenMax(th,.7,{x:-3,y:0,z:-1.0,scaleY:4.8,scaleX:
4.8,scaleZ:4.8,onComplete:rerun, repeat:-1,yoyo:true});
}
protected function rerun():void{
myTween.reverse();
timer.removeEventListener(TimerEvent.TIMER, onOver);
}
protected function onMouseOver(event:MouseEvent3D):void{
TweenLite.to(dl,.7,{x:-6.3,z:-0.82,scaleX:5.25,scaleY:5.25,scaleZ:
5.25,jointRotationX:80,jointRotationZ:15,ease:Quad.easeOut});
mid.removeOnMouseOver(onMouseOver);
mid.addOnRollOut(onRollOut);
}
protected function onRollOut(event:MouseEvent3D):void{
TweenLite.to(dl,.7,{x:-8,z:-2,scaleX:5.,scaleY:5.,scaleZ:
5.,jointRotationX:-60,ease:Quad.easeIn});
mid.removeOnMouseOut(onRollOut);
mid.addOnMouseOver(onMouseOver);
}
protected override function _onEnterFrame(ev : Event) : void
{
if (_skeleton) {
_skeleton.rotationY = -90-(stage.mouseY - stage///////etc////